Team 3 – Castle Busirane

Billy Bunce and Matt Almeida

Canto XI, Stanzas 28, 30; Canto XII, Stanza 33

Castle Busirane:

Background:

The player enters Castle Busirane after receiving a preliminary quest (Quest 1) from Scudamore (who is standing outside the castle) to defeat the giant in front of the castle and to pass the flames which guard it.

Immediately after entering the castle, the player views a glorious yet eerily empty entry hall. It is adorned with gigantic, beautiful paintings and tapestries, which are intended to attract the player’s attention. The entry hall is otherwise relatively dark and bare so as to emphasize the effect of the paintings and tapestries. These are actually illuminated, drawing yet more attention to their brilliance. Two enormous, spiral staircases are found relatively far away, on the side; these lead up to the area where the procession will eventually be witnessed. An echo effect is in place (no music is playing), and every single step makes the player feel more alone.

Upon stepping into the castle, the camera pans for a few seconds to a radiant piece of beautiful tapestry lying on the ground.  If the player examines the tapestry, a new quest begins (Quest 2) to find its origin. This is accomplished via more luminescent pieces which form a trail of sorts, leading the way to the original tapestry. This path gives the player an in-depth tour of the more aesthetically impressive and/or striking elements of the castle, while also advancing the storyline by bringing them to the tapestry. During this whole time, however, the player is free to explore the castle on their own if they so choose. When this tapestry is reached (random portions are torn off of it in a manner which would allow the tapestry to still be viewable in its near-entirety), the player is presented with the option to travel to Cupid’s Tapestry, and this is, in fact, the only way that Quest 2 can be finished.

After returning from Cupid’s Tapestry, the time of day is automatically set to night. Pained moaning is heard, and the camera quickly pans to the staircases to indicate where the sounds are heard from, but does not show any actual figures. As soon as the player ascends the stairs and turns slightly, they witness a procession of figures representing various corrupt values (Doubt, Suspicion, etc.). Cupid is also seen here, and a cutscene ensues in which the heart is torn out of a young maiden and placed into a silver basin.

At this point, Quest 3 begins and eerie, otherworldly music begins to quietly play. The camera reveals that the door from whence the figures (whose procession loops until the quest is either completed or failed) are walking is open. The player must stealthily walk through this doorway without being detected by any of the figures. If they are detected, the door closes and all the virtues attack the player, almost certainly leading to death. Amoret is found tied to a pillar; just as the player enters, Busirane slices Amoret’s chest and she loses a significant amount of health. A short monologue by Busirane ensues, after which he attacks the player. The music intensifies at this point, and has a significantly more epic feel to it than before.

Once Busirane is almost dead, Amoret screams from the pillar, begging the player not to kill Busirane. If the player adequately convinces Busirane to set Amoret free (by choosing the “chaste” or “pure” dialogue options, and their chaste faction is high enough), then Amoret is let go and the player can go outside (the fire and tapestries have vanished) to be thanked by Scudamore with plenty of rewards, while victorious, triumphant music plays in the background.

If the player does not convince Busirane to set Amoret free, then Busirane kills Amoret and flees the castle. The fire and tapestries are still present, and the player will burn in the fire upon attempting to leave the castle, effectively ending the story due to the player’s unchaste nature (tragic, somber music accompanies this scene). If the player chooses to finish off Busirane, then dialogue with Amoret ensues, as she chastises the player for not listening and laments about how she will be trapped on the pillar for the rest of her days. As the player goes outside, dialogue is initiated with Scudamore, who is grief-stricken that his love will now have to die in the castle. He attacks the player in a fit of rage, his innocence having disappeared from this incident, and if the player defeats him, the game ends with a dramatic scene of his death. In both of the “bad” endings, the screen fades to depressing music, embodying the tragedy of the unchaste ways.

As this game is an attempt to bring a non-reader into Spenser’s world, colloquial dialogue will be used; characters will not talk at all in the style of Spenser’s writing, since this merely creates an unnecessary barrier of entry.

Quests:

  1. Enter Castle Busirane

Obtained from: Scudamore

Quest Text: “Scudamore: I appreciate your help thus far, but now you must rescue my love from this castle! Only those of pure soul are allowed entrance, and I am afraid that I do not possess enough righteousness to make it past the fiery gates. Please, enter the castle so you can rescue my beloved.”

Objective: Enter Busirane’s Castle

Rewards:

-Experience Points

-Unlock Quest 2

NOTE: If the player is below a certain level of chaste faction, then they are notified of this upon reaching the fire. The objective then changes to: “Find a way past the flames guarding the castle”. This is accomplished by activating a nearby region next to the castle which allows the player to pray, temporarily increasing their chastity faction.

2. Trail of Tapestries

    Obtained from: Tapestry Fragment

    Quest Text: “You find a small, stunningly beautiful piece of tapestry lying on the ground. Though once significantly more impressive, the tapestry is worn and faded, as if corrupted by some mysterious force. This piece clearly belongs to a larger, stunningly gorgeous picture. Your interest drives you to find this strangely alluring tapestry.”

    Objective: Find the large tapestry

    Rewards:

    -Experience

    -Access to Cupid’s Tapestry

    3. Evading Corruption

      Obtained from: Exiting Cupid’s Tapestry and following the noises heard

      Quest Text: “You see a small door open among the eerie, frightening procession of figures, and the maiden could very well be inside. You need to make your way into that room without being noticed if you’ll have any chance of saving Amoret.”

      Objective: Enter the door to Busirane’s chamber without being spotted by the procession

      Rewards:

      -Experience

      -Unlock Quest 4

      4. Defeat Desire

        Obtained from: Entering Busirane’s chamber

        Quest Text: “Busirane will clearly not unhand Amoret. You must defeat him in combat before he ends the maiden’s life!”

        Objective: Slay Busirane (Note: Though this is listed as the objective, the quest actually ends when Busirane is near death, at which point the possibilities branch as described in the background)

        Rewards:

        -Experience

        -Busirane’s Armor

        NPCs involved:

        -Scudamore

        -Amoret

        -Busirane

        -All the figures in the procession

        About these ads

        ~ by togedude on December 3, 2009.

        Leave a Reply

        Please log in using one of these methods to post your comment:

        WordPress.com Logo

        You are commenting using your WordPress.com account. Log Out / Change )

        Twitter picture

        You are commenting using your Twitter account. Log Out / Change )

        Facebook photo

        You are commenting using your Facebook account. Log Out / Change )

        Google+ photo

        You are commenting using your Google+ account. Log Out / Change )

        Connecting to %s

         
        Follow

        Get every new post delivered to your Inbox.

        Join 55 other followers

        %d bloggers like this: