Video games have transformed from the days in the arcade. They have moved away from the 16bit blocky graphics to fully immersive 3D worlds, where a player can get lost in for hours at a time. Art, if done right, should elicit emotion in the viewer; art should enthrall and entice as well as satisty.
Recently, a game came out that can only be described as “trippy”; not only was it based in space, but was controlled by your body motions through the Xbox Kinect. Child of Eden is the kind of game where if you play it for long enough, you might lose touch with reality. You use your hands to control your ship, which blasts through artistic forms and enemies, often creating something visceral and beautiful at the end.
In this game, one controls the stars in space as you create incredibly artistic forms and images. You’re blasting stars for points, but you’re also a cosmic painter; your hands are your tools and you traverse multiple galaxies. It enthralls and excites, and leaves the player feeling better for playing it. Certainly not all video games are art, but some are certainly striving to be considered, and I believe Child of Eden is one of those games.