Playing Sims 3 in class on Thursday immediately made me feel like I was 10yr old again, fighting with my sisters for a turn to play. Although it was a different version of the game (we played Sims 2), most of the controls are the same, which made it easy to pick it right back up pretty easily. Molly and I spent the whole class creating a family because of the extensive details that go into creating a sim. We ended up only fully creating the mom from scratch and randomizing the dad. From there we used the genetics button to create a child with characteristics from both. This is a new, super cool feature in the Sims 3 and it is awesome. So far I have loved playing the Sims game again. I really think it is a good game choice for our presentation because of its highly mediated nature. The screen is always full of control bars and buttons and when you click on anything in the game, multiple options appear for different actions. You can also see a sequence of actions for each character on the top of the screen. However, the nature and purpose of the game is to create a family life and invest in the characters’ lives, enriching them with relationships, careers, and housing. In this way, it is ironic that the game is so mediated instead of attempting to be more transparent and realistic. This game is very interesting because of this contrast. I am very excited to explore the relationship between the game’s narrative qualities and its mediated qualities for the project!