As we reach the end of the semester, the time comes to look back on our courses as a whole and reflect upon the greater lessons we’ve taken from them. And with the ‘Real World’ looming over our heads with the impending task of trying to enter the job market or graduate school or whatever, it’s always important to consider the more practical value taken from each course as well.
With this course specifically, it might be easy to discount it due to the subject matter – the fact that it’s a course about video games definitely does not sound especially applicable to any sort of real-life job; however, with any and every job market influenced and connected to technology or media in some way, some of the skills and themes from the class will undoubtedly crossover into our future employment. Despite how hackneyed this ‘ubiquity of technology’ mantra has become, it really does ring true, remaining relevant to any discussion of this sort.
For me specifically, I know that any sort of familiarity and work with digital media will augment any sort of resumé or interview I might someday tackle, as I am looking at going into some sort of marketing or advertising, specifically within the music industry. This industry especially is one in which the digital realm and digital media consumption has become integral to its continuing operation. So in spinning the lessons and activities from this class to fit my pursuits, I would definitely play up the concepts we discussed involving the online building of cultures, the separation of online and offline identities, and anything and everything we discussed involving copyrights and creativity.
Still, the ultimate takeaway lies not in any specific skill or lesson from the class, but from just being able to look at media critically and intellectually – something I would definitely say I am now better able to do than I was the start of the semester.
– Logan W