Pokemon Go is the new gaming phenomenon of the year. Revisiting the old fashioned Nintendo Pokemon games, Pokemon Go takes that same experience up a level by adding the features of Augmented Reality. Allowing people to walk around the planet with their phones and search for Pokemon, the game has added a new dimension to gaming. And along with that, one of the main selling points of the game is their focus on fitness. A recent statistic stated that since the game released earlier this year, people playing the game have walked about 4.6 billion kilometers. To put that into perspective, that’s more than the distance from the Sun to Neptune and more than the distance NASA’s Voyager 1 has travelled in the past 12 years!
However, this achievement does not come without problems. While the game has several positive aspects – people are being more active and have started going out more (even though they are still looking into their screens), and meeting new people (I myself have made a couple of friends while playing the game), there have been quite a few concerns regarding trespassing. People have often been reported to walk into peoples private residences, trying to catch a particular Pokemon. While Niantic, the developers of the game are completely on the legal side of this issue, questions about the company’s responsibility for the actions of their consumers have started emerging. The popularity of the game has pushed the company into new ethical and legal issues that have never been dealt with before; and with the fast developing world of augmented reality, such issues are going to become more frequent as new games implementing this technology are released. While some people say that the players are completely responsible for their actions and how they play the game, many suggest that the game in some ways is encouraging players to trespass into restricted areas, or at restricted times through where the PokeStops are located and where many Pokemon are found.
Public places like monuments or parks are the ideal location to play games such as these, so often Niantic focuses on such areas by providing more Gyms and PokeStops, in a way encouraging their players to come to that location more often. Niantic has received requests from several organizations to remove PokeStops from near their establishments, and so far, Niantic has complied. But the question of whether Niantic is responsible or not is still unanswered.
In my opinion, both parties in question are to an extent to blame for this. Neither are completely wrong in doing this, but since this is a new field of ethical gaming and technology we are dealing with, new rules must be put into play. So far, there are no limitations to where one can place digital markers in the real world, but now as augmented reality is becoming a… reality, we need to make some new laws or rules to govern this. The lack of limitations on where Niantic has put their Gym’s and PokeStops often leads people into unknown territory. As far as the players are concerned, ideally they should be paying more attention to where they are walking and should be more receptive of their surroundings, but the fact that to play the game you must always be looking at the screen of your phone is not really helpful. Niantic has made some efforts to reduce the amount of time that people spend looking at their screens by introducing apps for wearable devices such as the Apple Watch, but this is still not the complete solution. I’m sure that as more game developers start implementing VR into their games, new laws governing the use of digital space will emerge, but until then all we can do is make sure to be more receptive to our surroundings while playing until we are offered a satisfying solution.