What makes a game a game? A game can be almost anything that has rules that define how to play and how to reach the end of the game. However, there are many games that feel more like an interactive story or experience than the traditional idea of a game. This is the case with That Dragon, Cancer where the main mechanic is to point and click on different locations and characters in order to interact with them and advance the story. Aside from a few mini games to illustrate the fight they are in against the cancer, the game acts like an interactive story. Each click leads to a scene that plays out in front of you through dialogue, letters, and limited movement. In order to advance the story you have to take in your surroundings and listen to what the characters are saying. After playing the game many of my classmates expressed that they disliked the game with some of them pointing out the lack of interactivity as a reason that they did not enjoy playing it. Personally, I liked the game and felt that this game style fit very well for an emotionally charged game like That Dragon, Cancer where more free input from the player would have detracted from the story that the parents wanted to tell. Instead of the controls getting in the way of the story it allows you to experience the game at your own pace without any extra factors such as camera angle or free player movement to distract you. However, I can see why many of my classmates would not like the game particularly since many of the games I have enjoyed that were interactive stories or contemplative experiences were much shorter and That Dragon Cancer is very long. For example, The Temple of No only takes 15-20 minutes to complete depending on which route you choose and The Plan is only 5 minutes long, allowing you to control a fly as it journeys upwards through the trees. The Temple of No is a game that is almost entirely text based though it has some illustrations and music for certain scenes. It is also an example of how games that are story focused can vary widely because it is very sparse with graphics and sound where That Dragon Cancer has very beautiful graphics and many of the scenes are told in voice overs from the parents.
On the other hand, The Plan has very nice graphics and the story is based only on your movement and is directed by the music since there is no written story you are following.
Each of these games feature very simple controls that help to drive their story or the experience they are trying to show you. In fact, That Dragon Cancer utilizes these simple controls to pull you into the story and encourage reflection to ensure that you feel the full impact of Joel’s life story.