Minecraft is huge. And I don’t just mean the open-world environment within the game. According to the gaming website Polygon, as of June 2, 2016, Minecraft has sold 100 million copies. From my eight year old cousin to the older generations who apparently also play, everyone’s playing. Because of its popularity and its social elements, I think it’s appropriate to look at what kind of effects this game has on those who play it.
Dr. Geher wrote on Psychology Today about how Minecraft is able to build social skills. Its common people to join servers with their friends in real life, allowing them to build structures cooperatively or compete with each other in world-building contests. The first benefit is teaching people about the “Tit for Tat” strategy of stealing others resources, such that you seem nice at first and overtime steal more and more so as to get the most resources without provoking retaliation. Furthermore, everyone in a shared server is forced to learn who they can trust and learn how to build trust in others, since while an alliance is helpful, a traitor trying to steal your resources or destroy your caste is worse. Furthermore, it also builds technical skills, which teaches players, especially children, the importance and use of gaining expertise of a craft. Altogether, Minecraft can be a great tool to facilitate social relations and teach important lessons.
While I wish I could also say that Minecraft helps with spatial reasoning, reading, and programming, I don’t think this is accurate. A very convincing article from The Atlantic talks about how the video game itself isn’t a very good tool for teaching children, and I tend to agree. We wouldn’t just give students textbooks or novels and tell them to figure it out the same way we shouldn’t expect Minecraft to teach children. Nonetheless, I think it has great potential to be educational and fun in the right circumstances.