A Little Hobbit, A Lot of Walking

I must admit that I have never really embarked on the adventure that is the whole MMORPG scene.  I tried guildwars for a time, but I got fed up with it after perhaps a week, so LOTRO is my first true experience.  The beginning, speaking as a hobbit burglar, provided me with some interesting scenes from the Fellowship of the Ring, at least from the movie’s perspective.  As soon as I left the post office I started out in, I find myself right in the middle of the scene where one of the ringwraiths confronts a hobbit and asks him where Bilbo Baggins is.  I remember thinking: is the game going to be like this all the way through?  Am I going to be a sort of witness to scenes in the books and the movies, viewing the universe from my own unique point of view?

An hour later I learned that the answer to these questions is no.

Until I left Archet, I would meet various people with various tasks for me.  Perhaps I was delivering a message, killing some wolves, or collecting some king’s foil (I must concede, that is an element of LOTR). I’m not going to pretend it wasn’t fun delivering messages and killing every wolf pup I found just wandering the fields on their own, but I didn’t feel invested in any sort of storyline. 

Sadly, leaving Archet has been a similar experience, if slightly better.  Now that I’m in the Shire, I am seeing the many of its parts and meeting the various Tooks and Cottons that have been close to my heart since I discoverd the Lord of the Rings universe.  Aside from meeting old friends and learning to play the clarinet, however, I have just been running (and jumping, to be fair) around the shire with a feather in my cap solving the little problems that the little people of the Shire have. Perhaps I need to leave the calm of the Shire to really find some epic adventure, as all ten hobbits to ever leave the Shire have done, but for now, all the walking has gotten a little tedious, and I should probably sit down for a bit before hiking somewhere else.


Floating Chair?!


Spudmonkey’s take on: The beginning

In my first few hours playing Lord of the Rings Online, I thought that it was going to be a different beast from the other MMO’s that I’ve played. As much as I’ve probably tried to deny it, I have had plenty of experience in the genre, playing games all the way back to Everquest, Final Fantasy XI, and, of course, World of Warcraft.

At the beginning of my time in game, and this is speaking as a Dwarf Guardian (I don’t know how relative it all is to story experiences), I had a very fun instanced beginning bit wherein I was helping to rescue Thorin’s Hall from the Dourhand dwarves, who apparently had become disillusioned with their complacency and had been tempted to the dark side with promises of power beyond their wildest imaginings (stop me when you’ve heard this one, right?). I had to help a dwarf named Dwalin to fight through and free Thorin’s Hall, which then became the main hub city for all my auctioning, banking, and training needs. This was a great way to start the game, and I had high hopes at this point that the rest of the game would be similar – very story driven, with possibly even more instanced, story-propelling events like this.

However, not long after leaving that intro quest, I realized that LOTRO didn’t totally escape the inane fetch and kill-this-many-pack-rats quests that MMO’s have been recycling since, well, for as long as there have been MMO’s. It didn’t surprise me all that much, but what I found unfortunate was that the story started to get mucked up behind all of those silly little mundane tasks. For a town that had just been liberated from what could have been Sauron’s puppet regime, the Dourhands, it seemed quite like it had just experienced a spot of amnesia. Instead of driving the plot forward, I was back to killing goblins, fetching an old man his medicine, and… killing dangerous, deadly flowers?

All in all, I would say that LOTRO thus far has been immensely fun to play, but I only wish that the main story arch would have been encompassed in more than just the first hour intro quest, and from time to time thereafter.

Blog Assignment: 04 Sep 07

  • Post a Screen Shot of your character at an interesting locale outside of Archet (to this blog).


  • Write a blog entry commenting on some aspect of a story line you encountered during your interactions with NPCs (i.e. Non-Player Characters) as they give you quests.

Assignment due date: by 1600 (4 pm) Central on Friday  7 Sep 07.

Click here ——> Example of a quest dialog interaction