Game Design Britomart’s Bedroom: Faerie Queen, Book 3, Canto 1, Stanzas 60-66

Britomart’s Bedroom Scene Game Design Remediation:


Our character goes into the Castle Joyeous and then see’s the Redcrosse Knight and the 6 Malecasta Knights guarding Britomart’s bedroom. Our PC then hears a scream from inside of Britomart’s Bedroom. Our PC and the Knights run into Britomart’s Bedroom where they find Britomart welding sword with her smock on and Malecasta on the ground wounded. Our PC and the Redcross Knight run to Britomart and the Knights run to Malecasta.

After conversation with Britomart, the six Knights attack our PC, Britomart, and Redcrosse Knight. During the fight Malecasta is no where to be found. Our PC and Redcrosse Knight talk about where Malecasta went. PC asks Britomart and she tells the PC about her secret entrance to her room. Britomart, Malecasta, and PC go through the secret entrance and find Malecasta in Malecasta’s Bedroom where upon entrance she attacks the PC. The PC wins and completes the Mini Quest.


Britomart’s Bedroom Entrance:

PC: “What is this room that you are guarding?”

Redcrosse Knight: I am guarding Faire Britomart’s Bed Chamber making sure these “Knights” don’t try anything.

PC: Why would they?

Redcrosse Knight: They are Malecasta’s knights you can’t trust them.

Malecasta screams (Sound Effect)

PC: What was that?

Redcrosse Knight: I don’t know. Let’s go!


Inside Britomart’s Bedroom:

PC: What happened in here?

Britomart: I was sleeping soundly when I heard someone in my room! It was Malecasta and I quickly welded my sword and took care of her.

PC: Oh dear! Are you ok?

Britomart: Of course, I am! But it looks like you and Redcrosse might not be.


Fight with 6 Knights of Malecasta (Britomart and Redcrosse help)

*After success*

Redcrosse: Well we handled them but where did Malecasta go off to?

PC: I don’t know. Seems like she ran away but no one went through the door we came in.

Redcrosse: I don’t know ask Britomart

Britomart: She must have gained access to my secret passage door.

Go through Secret Door, Down the Hall to Malecasta’s Bed Chamber,

Malecasta Attacks, She is defeated. If not the player can respawn and try again.



Redcrosse Knight



Malecasta’s Six Knights


Main Quest- Enter Britomart’s Bedroom/Defeat Malecasta’s Knights:

  • Obtain access to Britomart’s Bedroom
  • Defeat Malecasta’s Knights inside of Britomart’s Bedroom

Objective- Defeat Malecasta’s Knights


  • Experience Points
  • Collect Loot
  • Access to Britomart’s Secret Passage

 Side Quest- Find Malecasta:

  • Obtain access to Secret Passage Door in Britomart’s Bedroom through conversation with Britomart
  • Go to Malecasta’s Bedroom

 Objective- Defeat Malecasta after finding her in her bedroom


  • Experience Points

Youtube Video of NWN2 Britomart Bedroom Game Module:


Amanda T., Nathanial E., and Emily G.

Team 7: Castle Joyous Plains

by: Calvin Patimeteeporn, Breon Guarino, and Aneel Henry

Book 3, Canto 1 Stanzas 20 – 30

From the forest, the PC is thrown into the midst of a small village in the plains surrounding Castle Joyous. Though the path to Castle Joyous is, indeed present, the road is blocked with construction, leaving the player at the hands of the villagers, who are in desperate need of assistance. It would seem as if the Lady of Castle Joyous, has neglected the villagers’ cries for help and has left the town completely isolated. Those townspeople with weak minds and souls have already left the town for the hedonistic castle of Lady Malecasta, leaving a handful of loyal and chaste villagers to deal with the problems. With no one to rely on, the town has fallen to a destitute state, being attacked by both wolves and bandits alike that emerge from the forest at night.
As the player enters the town past a rundown barn and two already abandoned watchtowers, the player witnesses the ruins of a once busy town square. A worried innkeeper is fretting over his dwindling food supplies that are continuously being pilfered by a wolf pack that has taken residence in an area of the forest near the town. Meanwhile, a small group of villagers are holding a meeting at the town well, discussing the bandit situation. While these villagers face these pressing matters, the rest of the village also holds a fair share of menial tasks that the townspeople cannot do alone. A small girl has lost her chickens around the town square and a young boy wishes that he could retrieve his family heirloom from one of the bandits.
While the menial tasks are up to the player to decide, the wolf and bandit situation, however cannot be left alone. Something must be done. Will the player pilfer the innkeeper’s store and blame it on the “undefeatable” wolves or will the player banish the wolves once and for all? Will the player help the bandits destroy and loot the entire village or will the player remain good and repel their advances? Regardless of choice, it would appear that after these events the road opens to Castle Joyous, allowing the player to move forward of his or her journey.
However, the player encounters a struggle between the six knights of the castle and a sole, brave knight, Redcrosse. The player must now defeat four of the six knights in order to gain entry to the next part of the journey, and gain access to the hedonistic castle that is Castle Joyous.

Main Quests:
1. The Road is Blocked (part 1)
•The player encounters road construction that obstructs the player from reaching the castle.
•The player must complete Quest 2 to proceed

2. A. The Wolves that Bite and Bandits That Catch!
•The player must talk to both the Innkeeper and the villagers meeting by the well

B1. The Wolves of the Forest
•In the forthcoming night, the player must confront the wolves that plague the Innkeeper
-Option A: Defeat the wolf pack that comes to raid the Inn’s storage (Chaste).
-Option B: Pilfer all the Inn’s store and lie to the Innkeeper and blame it on the wolves (Unchaste).

B2. Traveling Bandits
•In the forthcoming night, the player must confront the bandits.
-Option A: Kill all bandits that dare set foot in the town, expelling them forever from the village (Chaste).
-Option B: Join the bandits and raid and loot the entire town. Nothing escapes your wrath (Unchaste).

3. The Road is Blocked (part 2)
•After the Quest 2, the road is cleared and the player can move on.

4. Redcrosse and the Knights
•The player encounters Redcrosse and must defeat 4 of the 6 knights that are attacking them.
•The player is allowed entry to Castle Joyous.

Side Quests:
1. The Chickens
•The player talks to a young girl who seems to have lost her chickens.
•The player must collect all three chickens that are running around the village.
-Option A: Give back the chickens to the small girl (Chaste)
-Option B: Demand payment who in the end gives up a rare gem that has been passed down her family for years (Unchaste).

2. Lost Heirloom
•The player talks to a young boy in the square.
•The player must find and locate the heirloom which happens to be in the hands of a lone bandit near the village.
•Player must defeat the bandit.
-Option A: Return the heirloom to the boy (Chaste).
-Option B: Pretend you did not find the heirloom and keep it for yourself (Unchaste).

The Innkeeper: A worried middle-aged man in commoner clothing. Owns and operates the Inn which is plagued by wolves nightly.
The Villagers: A group of emaciated townsfolk with tattered clothing who are concerned about the future of their village with the pressing matter of bandits.
The Small Girl: A young girl with dirty and torn clothing who has lost all of her chickens.
The Small Boy: A young boy with dirty and tattered clothing with no other desire than to reclaim his family’s honor by having their stolen heirloom back in his hands.
Lone Bandit: A lone bandit in bandit attire, furs and ragged clothing. Though weak, he still poses somewhat of a threat. He has stolen the boy’s family heirloom.
Bandits: Gang of bandits dressed in furs and very aggressive. They raid the towns every night or so.
Wolf Pack: A group of 6 or so wolves that raid the Inn’s store nightly.
Redcrosse: A brave knight who refuses to succumb to Lady Malecasta’s knights and needs the player’s help to defeat them.
The Six Knights: Black knights of the Lady of the castle. Aggressive and intent on serving her.

Group 2 – Jousting Plain!

Alec Jordan and Kashyap Saxena

Jousting Plain Overview/Quests


To the north of the Classroom is the Jousting Plain. Upon entering the Jousting Plain, the player encounters a wide open space surrounded by forests in the distance. The player will enter the area with a full set of armor, including a shield with the depiction of a black, walking lion upon a golden background. In the player’s inventory will be a spear that glows upon equipping. The spear will have a tooltip saying, “Makes the wielder almost unbeatable in jousting events.” After walking through the natural path between some hills at the beginning of the area, the player will come to a stretch of land that is much flatter.

The grass is a vivid green and occupies the entire plain. Continuing on to the Northeast, when the player begins to near the end of the area, 3 NPCs appear and call out. The player will see two knights and a servant. The knights are Arthur and Guyon; the servant is Timias, all to the southwest. Guyon will call out that he sees another knight, which is the player.  The player will be prompted to equip the spear in his/her bag. Once equipped, the joust begins. To win the joust, the player must choose the command ‘thrust spear’ at the correct time. Too early and the player misses, too late and Guyon destroys you before you have a chance to hit him. There will be about a one second window as both run towards each other. If the player is successful in defeating Guyon, narrative dialogue will appear telling the player that he/she should continue northeast into the next area, the Joyeous Forest. The exit gate is now unlocked. (Book 3, Canto 1, Stanzas 1-11)


1)      Guyon: “Behold! I spy a knight with a lion on his shield. He must think himself brave; let him prove himself against the knight Guyon!”

2)      Narrative: “Equip lance (inventory) then joust against Guyon.”

3)      *Upon Victory* Narrative: Before too much conflict comes of this other knight’s shame, you should hurry and exit. The path to the northeast leads into the forest; it is your best choice. *Experience given*

4)      *Upon Defeat* Guyon: “Thou art unfit to call thyself a knight!” *Player dies, respawns in classroom*


*Arthur and Guyon will both be dressed similarly in traditional knight armor, and preferably be on horseback.

*Timias will have a more common garb.



  1. The player must first trigger the jousting match by getting close to the exit of the Jousting Planes.
  2. The player must then defeat Guyon, the knight, in a jousting match. Experience awarded from completion.
  3. Upon completing the joust, narration occurs that spurs the player to continue on to the northeast into the woods.
  4. Receive a small bit of XP for story completion upon successfully following the story line.

Player’s shield!

Player's Shield, modeled after Britomart's.

I’ll Take a Stab at It

Professor Hall!  How could you have missed this!  This exciting time!  This week of weeks!  For this week was no ordinary week; nay this week was the week I called off my War on Poetry.

I’m not an art guy.  I’m the guy that scoffs at the abstract stuff hanging on the walls of people’s homes. My friends who are into that sort of stuff tell me I have to find a specific art form and try to “feel” it.  I in turn tell them to put down the hippie lettuce and come back from the 60’s.  Then they tell me I’m not sophisticated.  Eh, so be it.

I tell you this because you need to know my reasons of originally going to battle.  I haven’t enjoyed a poem since Shel Silverstein’s masterpiece Where the Sidewalk Ends. So, assigning me Faerie Queene is like teaching my grandmother how to play middle linebacker.   Yeah, you could try.  Heck, she might even learn something.  But what would she do with that information?  How is it relevant?  I originally declared my War on Poetry because poetry, as a form of writing and an art, is one of the least efficient ways of expressing an idea.

Then, after our Tuesday class, I learned a little bit about Edmund Spenser.  I learned about his inspirations: the great thinkers of our past.  Me and Ed, we share the same literary heroes.  Maybe this guy ain’t so bad after all.  I gave it a try, but found I was shamefully incompetent.  Translating Spencer into modern English after years of not practicing was dreadful.  So I developed a fool-proof method of reading, and understanding his work. Oh, and I wrote it in Spenserian stanza.

First grab a drink, maybe something of strength

Chill, grab your snuggie, prepare for a ride

A poem of virtues, but above all: length

It’s free fr’all spelling, where u equals y

Britomart is Chaste, and a knight she lies

But her Beauty pales to Lady Florimell

Una is good, Duessa is the bad guy

A religious piece, it’s virtues or Hell

And if none of it makes sense, read again. Oh well.

Wow, that’s in the right meter and everything.  That wasn’t even that hard. Spenser isn’t so impressive after all.  The War is back on.


-Jake Karlsruher

Britomart owned me

By: Sam Fisher


Britomart is not the most gorgeous woman. She is of course fairly attractive, but is no Florimell by any means. She stands at about 5’6’’ and has very blue eyes. Her skin is tougher than a woman’s skin normally might be although it is never fully exposed under her deeply slate grey armor. Her helmet is intricately crafted with a grate on the front for her to speak through, which distorts her voice and provides masculinity to her character. She stands very valiantly and straight suggesting a higher level of masculinity than even some men. She holds a spear embellished with jewels with magical properties. The spear seems to possess some sort of aura that covers Britomart at all times. This enchanted nature could perhaps explain her seeming invulnerability. She also possesses two scars that seem improperly healed and have tainted her flesh from her two encounters with the opposition of her form of chastity.

If Britomart were to vote, she would have chosen Obama of course. Britomart is never on the losing side of any test and voting would be no different. Britomart sees the world form a superior perspective and therefore has a higher status than the average individual. If she were to be compared to anyone, it would be a female Achilles. She possesses qualities of both a valiant warrior, and of a superhuman individual despite her wounds (They seemed to be more symbolic than anything).


Britomart: Didst thou spot a young dame captur’d by the ogress Gorasa?


Sam: I dost not think us to entre such a castle.  I spyed a dragyn entyr yonder only a fortnight ago.


Britomart: Cow’rd! Thou fear removeth all forms of chivalrae. Remain here in my stead, squire.


Sam: Aie.

Britomart- An Iambic Perspective

By Colin Doberstein

A figure in white armor faces me
With golden trim and flowing auburn hair.
She doffs her helm so she can plainly see
The lad (in height her equal) standing there.
Against her pallid skin her eyes burn bright
Their color fit to match the ocean wet.
She holds her spear free, ready for a fight
Until she perceives that I am no threat.
And in a solemn voice, she says: “Well met.”

She seems to me, due to her warlike calm
Like Washington, a courtly fighting man.
She voted for Obama, whose new dawn
Will help the poor: her duty and her plan.
And so I say to her: “Hello there, ma’am.
Your choice of garments makes your knighthood clear.
Though I wish not your valiant heart to slam.
It seems that of you I should have no fear.
For as you walk, I see you shed a tear.”

“’Tis true” she sniffs with upper lip held firm.
“My love I search for but have yet to find.
And so, if Arthegall you do discern,
Bring him to me and give me peace of mind.”
To her I told the truth: “Your love is dead.
I killed him, his superior I am.
And so, to me your love shall soon have fled.”
She disagreed, and used her spear to ram
Straight through the parts that mark me as a man.

And so, my friends, I give you some advice:
Killing a hot knight’s lover has its price.
So if you feel the need to sate your loins
Remember well the story of my wounded groin.

Who is Britomart?

In my reading of the Faerie Queene by Edmund Spenser, Britomart was not the average 5’4” scrawny woman. Have you ever seen a female bodybuilder? Yeah….that’s how I envisioned Britomart. How else could she defend herself so well against male knights? Anyway, she’s got guns. I always pictured her armor as a silver mail, with a very old-fashioned style to it. No awesome looking details or anything-just plain silver.

Britomart stands a remarkable 6’8”. She would have made Lisa Leslie look tiny. Her spear is long and sleek, with an unusually noticable tip. The vibrant red color of the tip lookd somewhat unnatural on a spear, but it’s oh so badass. She knocks people off horses with that thing with her eyes closed. Britomart has black hair and menacing brown eyes. If she stares you down without her helmet equipped, you freeze with fright.

Behind all the manly features, she happens to be fairly attractive, too. Her cheekbones are one of the few feminine features she possesses, as well as her breasts of course. Her breasts are also solid muscle, because Britomart is just an animal. If Malecasta knew she was a woman, then I think that she fainted because she felt how hard those babies were.

Britomart’s skin is darker than the average caucasian, but she is still considered “white”. Her skin tone matches many hispanics because it is a light shade of brown. Her horse has the same fur color as her skin, and they ride with a unity unmatched by any horse and jockey.

Don’t mess with Britomart, she’ll mess you up.


Me: Hey Britomart, let’s go in that door that says, “Be not too bold.”

Britomart: I would not do that fair child, for past that door awaits animals wild.

 If you wish to perish to Busirane, prepare yourself for unmatched pain.

 Me: What do you know? (Evan runs in and gets beheaded by enemies. Britomart follows and dies as well.)

Britomart:  You should have had patience lad, or things would not be this bad.

Now we lie on the floor dead, with you lacking a head.

Me:  It’s okay Britomart, we will respawn in ten seconds!