Team 3 – Castle Busirane

Billy Bunce and Matt Almeida

Canto XI, Stanzas 28, 30; Canto XII, Stanza 33

Castle Busirane:

Background:

The player enters Castle Busirane after receiving a preliminary quest (Quest 1) from Scudamore (who is standing outside the castle) to defeat the giant in front of the castle and to pass the flames which guard it.

Immediately after entering the castle, the player views a glorious yet eerily empty entry hall. It is adorned with gigantic, beautiful paintings and tapestries, which are intended to attract the player’s attention. The entry hall is otherwise relatively dark and bare so as to emphasize the effect of the paintings and tapestries. These are actually illuminated, drawing yet more attention to their brilliance. Two enormous, spiral staircases are found relatively far away, on the side; these lead up to the area where the procession will eventually be witnessed. An echo effect is in place (no music is playing), and every single step makes the player feel more alone.

Upon stepping into the castle, the camera pans for a few seconds to a radiant piece of beautiful tapestry lying on the ground.  If the player examines the tapestry, a new quest begins (Quest 2) to find its origin. This is accomplished via more luminescent pieces which form a trail of sorts, leading the way to the original tapestry. This path gives the player an in-depth tour of the more aesthetically impressive and/or striking elements of the castle, while also advancing the storyline by bringing them to the tapestry. During this whole time, however, the player is free to explore the castle on their own if they so choose. When this tapestry is reached (random portions are torn off of it in a manner which would allow the tapestry to still be viewable in its near-entirety), the player is presented with the option to travel to Cupid’s Tapestry, and this is, in fact, the only way that Quest 2 can be finished.

After returning from Cupid’s Tapestry, the time of day is automatically set to night. Pained moaning is heard, and the camera quickly pans to the staircases to indicate where the sounds are heard from, but does not show any actual figures. As soon as the player ascends the stairs and turns slightly, they witness a procession of figures representing various corrupt values (Doubt, Suspicion, etc.). Cupid is also seen here, and a cutscene ensues in which the heart is torn out of a young maiden and placed into a silver basin.

At this point, Quest 3 begins and eerie, otherworldly music begins to quietly play. The camera reveals that the door from whence the figures (whose procession loops until the quest is either completed or failed) are walking is open. The player must stealthily walk through this doorway without being detected by any of the figures. If they are detected, the door closes and all the virtues attack the player, almost certainly leading to death. Amoret is found tied to a pillar; just as the player enters, Busirane slices Amoret’s chest and she loses a significant amount of health. A short monologue by Busirane ensues, after which he attacks the player. The music intensifies at this point, and has a significantly more epic feel to it than before.

Once Busirane is almost dead, Amoret screams from the pillar, begging the player not to kill Busirane. If the player adequately convinces Busirane to set Amoret free (by choosing the “chaste” or “pure” dialogue options, and their chaste faction is high enough), then Amoret is let go and the player can go outside (the fire and tapestries have vanished) to be thanked by Scudamore with plenty of rewards, while victorious, triumphant music plays in the background.

If the player does not convince Busirane to set Amoret free, then Busirane kills Amoret and flees the castle. The fire and tapestries are still present, and the player will burn in the fire upon attempting to leave the castle, effectively ending the story due to the player’s unchaste nature (tragic, somber music accompanies this scene). If the player chooses to finish off Busirane, then dialogue with Amoret ensues, as she chastises the player for not listening and laments about how she will be trapped on the pillar for the rest of her days. As the player goes outside, dialogue is initiated with Scudamore, who is grief-stricken that his love will now have to die in the castle. He attacks the player in a fit of rage, his innocence having disappeared from this incident, and if the player defeats him, the game ends with a dramatic scene of his death. In both of the “bad” endings, the screen fades to depressing music, embodying the tragedy of the unchaste ways.

As this game is an attempt to bring a non-reader into Spenser’s world, colloquial dialogue will be used; characters will not talk at all in the style of Spenser’s writing, since this merely creates an unnecessary barrier of entry.

Quests:

  1. Enter Castle Busirane

Obtained from: Scudamore

Quest Text: “Scudamore: I appreciate your help thus far, but now you must rescue my love from this castle! Only those of pure soul are allowed entrance, and I am afraid that I do not possess enough righteousness to make it past the fiery gates. Please, enter the castle so you can rescue my beloved.”

Objective: Enter Busirane’s Castle

Rewards:

-Experience Points

-Unlock Quest 2

NOTE: If the player is below a certain level of chaste faction, then they are notified of this upon reaching the fire. The objective then changes to: “Find a way past the flames guarding the castle”. This is accomplished by activating a nearby region next to the castle which allows the player to pray, temporarily increasing their chastity faction.

2. Trail of Tapestries

    Obtained from: Tapestry Fragment

    Quest Text: “You find a small, stunningly beautiful piece of tapestry lying on the ground. Though once significantly more impressive, the tapestry is worn and faded, as if corrupted by some mysterious force. This piece clearly belongs to a larger, stunningly gorgeous picture. Your interest drives you to find this strangely alluring tapestry.”

    Objective: Find the large tapestry

    Rewards:

    -Experience

    -Access to Cupid’s Tapestry

    3. Evading Corruption

      Obtained from: Exiting Cupid’s Tapestry and following the noises heard

      Quest Text: “You see a small door open among the eerie, frightening procession of figures, and the maiden could very well be inside. You need to make your way into that room without being noticed if you’ll have any chance of saving Amoret.”

      Objective: Enter the door to Busirane’s chamber without being spotted by the procession

      Rewards:

      -Experience

      -Unlock Quest 4

      4. Defeat Desire

        Obtained from: Entering Busirane’s chamber

        Quest Text: “Busirane will clearly not unhand Amoret. You must defeat him in combat before he ends the maiden’s life!”

        Objective: Slay Busirane (Note: Though this is listed as the objective, the quest actually ends when Busirane is near death, at which point the possibilities branch as described in the background)

        Rewards:

        -Experience

        -Busirane’s Armor

        NPCs involved:

        -Scudamore

        -Amoret

        -Busirane

        -All the figures in the procession

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        Team 7: Castle Joyous Plains

        by: Calvin Patimeteeporn, Breon Guarino, and Aneel Henry

        Book 3, Canto 1 Stanzas 20 – 30

        From the forest, the PC is thrown into the midst of a small village in the plains surrounding Castle Joyous. Though the path to Castle Joyous is, indeed present, the road is blocked with construction, leaving the player at the hands of the villagers, who are in desperate need of assistance. It would seem as if the Lady of Castle Joyous, has neglected the villagers’ cries for help and has left the town completely isolated. Those townspeople with weak minds and souls have already left the town for the hedonistic castle of Lady Malecasta, leaving a handful of loyal and chaste villagers to deal with the problems. With no one to rely on, the town has fallen to a destitute state, being attacked by both wolves and bandits alike that emerge from the forest at night.
        As the player enters the town past a rundown barn and two already abandoned watchtowers, the player witnesses the ruins of a once busy town square. A worried innkeeper is fretting over his dwindling food supplies that are continuously being pilfered by a wolf pack that has taken residence in an area of the forest near the town. Meanwhile, a small group of villagers are holding a meeting at the town well, discussing the bandit situation. While these villagers face these pressing matters, the rest of the village also holds a fair share of menial tasks that the townspeople cannot do alone. A small girl has lost her chickens around the town square and a young boy wishes that he could retrieve his family heirloom from one of the bandits.
        While the menial tasks are up to the player to decide, the wolf and bandit situation, however cannot be left alone. Something must be done. Will the player pilfer the innkeeper’s store and blame it on the “undefeatable” wolves or will the player banish the wolves once and for all? Will the player help the bandits destroy and loot the entire village or will the player remain good and repel their advances? Regardless of choice, it would appear that after these events the road opens to Castle Joyous, allowing the player to move forward of his or her journey.
        However, the player encounters a struggle between the six knights of the castle and a sole, brave knight, Redcrosse. The player must now defeat four of the six knights in order to gain entry to the next part of the journey, and gain access to the hedonistic castle that is Castle Joyous.

        Main Quests:
        1. The Road is Blocked (part 1)
        •The player encounters road construction that obstructs the player from reaching the castle.
        •The player must complete Quest 2 to proceed

        2. A. The Wolves that Bite and Bandits That Catch!
        •The player must talk to both the Innkeeper and the villagers meeting by the well

        B1. The Wolves of the Forest
        •In the forthcoming night, the player must confront the wolves that plague the Innkeeper
        -Option A: Defeat the wolf pack that comes to raid the Inn’s storage (Chaste).
        -Option B: Pilfer all the Inn’s store and lie to the Innkeeper and blame it on the wolves (Unchaste).

        B2. Traveling Bandits
        •In the forthcoming night, the player must confront the bandits.
        -Option A: Kill all bandits that dare set foot in the town, expelling them forever from the village (Chaste).
        -Option B: Join the bandits and raid and loot the entire town. Nothing escapes your wrath (Unchaste).

        3. The Road is Blocked (part 2)
        •After the Quest 2, the road is cleared and the player can move on.

        4. Redcrosse and the Knights
        •The player encounters Redcrosse and must defeat 4 of the 6 knights that are attacking them.
        •The player is allowed entry to Castle Joyous.

        Side Quests:
        1. The Chickens
        •The player talks to a young girl who seems to have lost her chickens.
        •The player must collect all three chickens that are running around the village.
        -Option A: Give back the chickens to the small girl (Chaste)
        -Option B: Demand payment who in the end gives up a rare gem that has been passed down her family for years (Unchaste).

        2. Lost Heirloom
        •The player talks to a young boy in the square.
        •The player must find and locate the heirloom which happens to be in the hands of a lone bandit near the village.
        •Player must defeat the bandit.
        -Option A: Return the heirloom to the boy (Chaste).
        -Option B: Pretend you did not find the heirloom and keep it for yourself (Unchaste).

        NPCs:
        The Innkeeper: A worried middle-aged man in commoner clothing. Owns and operates the Inn which is plagued by wolves nightly.
        The Villagers: A group of emaciated townsfolk with tattered clothing who are concerned about the future of their village with the pressing matter of bandits.
        The Small Girl: A young girl with dirty and torn clothing who has lost all of her chickens.
        The Small Boy: A young boy with dirty and tattered clothing with no other desire than to reclaim his family’s honor by having their stolen heirloom back in his hands.
        Lone Bandit: A lone bandit in bandit attire, furs and ragged clothing. Though weak, he still poses somewhat of a threat. He has stolen the boy’s family heirloom.
        Bandits: Gang of bandits dressed in furs and very aggressive. They raid the towns every night or so.
        Wolf Pack: A group of 6 or so wolves that raid the Inn’s store nightly.
        Redcrosse: A brave knight who refuses to succumb to Lady Malecasta’s knights and needs the player’s help to defeat them.
        The Six Knights: Black knights of the Lady of the castle. Aggressive and intent on serving her.