I wasn’t in class on Thursday (and thus totally blanked on posting to the blog, sorry!), so my response to That Dragon, Cancer will have to be based entirely off the experience that I had while playing it.
I already commented on the nature and beauty of walking simulators in my first blog post, and after seeing previews of That Dragon, Cancer, I knew it’d make for a good continuation of that topic. First and foremost, this game solidifies in my mind the existence of the narrative-based indie game. Gone Home and Journey, which we’ll play later in the semester, have both become classics of this style. That Dragon also immediately reminded me of Myst, one of the most acclaimed PC games of all time, with its point-and-click movement and vivid, low-poly graphics.
Of course, each of these games is unique, and That Dragon did not fail to break the mold. Its strengths include several novel storytelling techniques and a powerful soundtrack; its weakness, in my opinion, its its undeft presentation of the tension between the parents and the importance of their religion.
That Dragon, Cancer is a deeply Christian game. This isn’t in of itself a detractor, of course; the developers have every right to style their game to their philosophy, and the importance of the characters’ religious beliefs could hardly be overlooked. Furthermore, it’s not like I don’t enjoy Mumford & Sons and Sufjan Stevens, with their overt Christianity. But God’s role in That Dragon, as it were, was painted in with too broad of brushstrokes.
At the game’s first mentions of God’s presence and influence, I was intrigued, looking forward to where this theme would go. But as the game progressed and the narrative became more heavily laden with churchgoing diction, I found myself too bashed in the face with it all to fully appreciate the real point of the game—that is, an attempt to convey the potent misery and joy that such a parenting experience would bring. In all, however, That Dragon, Cancer did deliver this message, and did so in a really nuanced way.
Considering that this is an entirely true story, the couple couldn’t have necessarily been expected to produce a perfectly fluid presentation of the slow death of their son. But as a purchaser, consumer, and critic of the game, I would have liked to see God’s role worked into the story a bit more, rather than plowing straight over it.