Rated E – Not Quite For Everyone

controllerPractice makes perfect, but do you ever wonder why some people need less practice than others? Have you ever been awful at a video game and figured, “oh well I just need to get used to it” but then you never caught on? If you never have been in this position, you can take it from me. It is very upsetting to try and try and still not be able to pick up simple moves in Super Smash Bros, or most games truthfully. For years, I have made excuses as to why I am no good at video games and now I have finally found a possible scientific reason. My brain structure may be my flaw.

The Cerebral Cortex journal posted neurological research that studies the correlation between learning ability and the size of three specific parts of the brain. The researchers took 39 healthy adults aged 18-28 years who has reported playing less than 3 hours of video games a week for the past two years. The research was to be based on their learning ability on a game called Space Fortress, developed at the University of Illinois, over a 20-hour period. These subjects were randomly split into two groups: a fixed priority group and a variable priority group.

Fixed Priority – aim to get the highest score possible

Variable Priority  – series of tasks that forces the player to improve their skills in different areas

Space Fortress
Screenshot of Space fortress from Researchgate.net

Each subject was given an MRI (magnetic resonance imaging) scan to determine the size of three specific structures: the dorsal striatum (putamen and caudate nucleus), the ventral striatum (nucleus accumbens), and the hippocampus. The size of each structure was recorded in comparison to the total volume of the subjects brain.

brain structures.jpeg

chart 1

The chart on the right shows that the learning curve is similar between the groups; however, the variable priority group scored 29% higher by the end of the training. This suggests that we learn better when we allow ourselves to focus on one task at a time. So maybe instead of button smashing on Super Smash Bros., I should be trying to focus on learning the moves of a specific character (but where’s the fun in that?).

 

When examining the correlation between brain structure and learning ability, the hippocampus was found to not be predictive of performance of improvement. This puts the focus on the striatum. The volumes of the dorsal striatum has a positive correlation with training induced performance improvements for those in the variable priority group. However, the fixed priority group has no relationship with the volumes of the dorsal striatum.

learning curveIn early training sessions, the ventral striatum (nucleus accumbens) was positively correlated with improvements in performance, but the same relationship was not seen in later sessions.

 

The research was concluded by arguing that “preexisting variations in striatal volume can affect the rate of learning in a complex task that involves the coordination and integration of many cognitive, motor, and perceptual parameters and rules, at least when conditions of learning capitalize on flexible learning strategies.”

That was a lot of science, but basically there are two things to get out of this study (for me, the non-scientific non-gamer).

  1. The way you try to learn a game is important
  2. Some of it may be your brain structures fault

While these discoveries may give me comfort, it is obvious that while these effects may slow down the learning process, it is still possible to become skilled at a game with enough effort.

For now though, I’ll just blame my brain structure for getting kicked out of a Rainbow Six Siege round for not being able to kill a single person.

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Rewind and Go Play Braid

Squidward – Author

 

I’m motivated. I like to push myself to be my very best and I know I’m not alone. However, we all need to be motivated differently in order to study, run, call our family, and finish projects we have started. Personally, I love video games, I’ve played most genres and have definitely developed a taste for what drives me most to finish a video game. Typically, I’m not the guy that will collect every secret and beat every challenge a game has to offer. What I look for in a game is development. Once a story gets old, gameplay grows stale, or I feel like there is no more personal growth for me, I stop playing. This set of feelings has me quitting about 50% of games before completing the main story line or delving deeper into games. When I first opened up Braid, I thought I’d crush a few hours of game before moving on – completing the story wasn’t my plan. After about an hour, I craved to finish the story because although the gameplay is simple, Braid challenges the player to get better, think outside the box, and forget about immediate rewards in exchange for the long-run growth of skill and story.

When playing video games, most players are going to categorize a game by comparing it with personal favorites. For me, I immediately begun to stack-up Braid next to The Legend of Zelda, League of Legends, Star Wars Battlefront, and Elder Scrolls. It didn’t fit into any box and I had to figure out what about Braid made me like it so much when it had seemingly little in common with my favorites. You walk back and forth, you cannot die, and there is no fast twitch actions challenging the player. At the same time, I don’t know what exactly I’m fighting for, the character’s background, and no items or powerups for me to work for. So, what holds it together and why can I say I can compare it to games I’ve spent hundreds of hours playing? Simple, I (as a gamer) haven’t stopped growing and gaining skill from this game – and it’s as motivating as any weapon or quest in Skyrim.

Right of the bat, there is a great freedom to move to any level and finish the levels quickly without getting too caught up on menial tasks. I’m skipping puzzles I can’t figure out because I know I can come back once I get better. Every level has something unique but the gameplay skills the player gains from one can be used in the others. I’m constantly getting better and that is what excites me. There is this one puzzle piece I still cannot get (…my way of admitting I still haven’t beat the game) and I keep coming back to it. Every time I see it I have a different plan as well as faster, smarter fingers. I’m not leveling up my skills, unlocking new skins to show off, or getting a rush off the gameplay, but the fact that I have to have a set of puzzle-solving skills in order to say I’ve beat Braid just makes me want to beat the developers challenges and figure out why the protagonist has to combat time in order to get back what he once had.

I’m glad Braid didn’t pass me by, it’s a fun genre of its own that gets the gamer to play through intrinsic motivation. Whether I’m growing my skills, digging the artistic beauty, or guessing the ending of the story, all I know is this game makes me love video games….and I haven’t felt that in a while.