The Duality of Gaming

Every year I surrender sixty dollars to experience the thrill of the games in the Call of Duty franchise. I put in hundreds of hours into both the multiplayer and campaign modes, each mode fueled by vastly different motivations. I play multiplayer to kill as many opposing players as possible, all while being completely detached from my in-game actions. Conversely, I play campaign and get immersed into the story and framework presented to me, with the story and relationships that I build with the characters all feeling very real. Both modes consist almost entirely of me controlling my character to kill another in game character, yet the two feelings I receive from each mode are nothing alike.

In the multiplayer of Call of Duty: Black Ops II, a large goal of mine was to reach master prestige, which comes as a result of putting a lot of time into the game and leveling up over 500 times. To reach this goal, I load into game after game, killing as many opposing players as I possibly can, using whatever killstreaks or other egregious methods I can to complete that task. Whether the method is sitting in a window on Nuketown, or calling in an attack helicopter to slaughter the enemy team, I commit these acts without a second thought of the act itself.

Chopper Gunner on Black Ops’ map WMD

However, I can turn to the campaign and feel entirely immersed in every mission I play. I feel direct connections to every character in the story, and when those characters die, it hurts me. (Spoilers incoming for Call of Duty: Modern Warfare 2/3 ) On the multiplayer battlefield, both my teammates and I die with regularity, and I respawn unfazed. Yet, when my long standing partner John “Soap” Mctavish dies in battle, I am brought to tears. Or when I compromise a mission as the player that I control, I feel as though I have let my comrades down. Even the death quotes make the game feel as though you are being faced with real consequences and lessons for every mistake you make.

Post death screen in Call of Duty: Black Ops’ Campaign

I begin to bond with the people I run alongside; I understand their motives; I yearn to protect them, and carry out the mission assigned to me. This growing feeling of trust and companionship with my comrades makes every mission feel increasingly important leading up to the end of the campaign. These feelings of trust and companionship make General Shepherd’s betrayal in Call of Duty: Modern Warfare 2 feel so real. They create genuine feelings of triumph when I am the one to kill him.


Final Mission of Call of Duty: Modern Warfare 2. “Endgame”

The duality of this gaming experience of war is what brings me back to play a new Call of Duty title every year. I truly believe that the games I have described are each masterpieces in their own right. The ability of these games to evoke two completely different levels of attachment to the experiences within the games is something incredible. There are even elements of the individual modes from which I am both immersed and detached simultaneously. No matter how invested I am in my experience, I am still detached from this virtual world. 

Atop these feelings stands the sheer enjoyment and entertainment value I receive from playing these games. No matter which mode I play, I can sit back and escape from my own world and responsibilities all while thoroughly enjoying the experience. This is what I believe makes video games a work of art. The possibility to directly interact with a world that is so distant while feeling so real is remarkable, and my desire to experience this feeling brings me back to these games time and time again.

The Growth of Mobile Gaming

“The screen is just too small”, “Control systems are poor”, and “There is little to none quality control” – these comments are what we normally heimage fortnight gaear from gamer with respect to mobile game. However, there is a fact none of us can deny: we have all played mobile games, whether frequently or not. People choose to play mobile game for a variety of reasons, including its portability which means you can play on the go. And for those reasons that mobile game, introduced to the large world audience long after PC game, has gained the most popularity over any other gaming mediums. In order to understand more about this ever-growing field of mobile gaming, we have to take a brief look at the history of it.

The $47 billion worth mobile gaming industry with roughly 180 million users took off in 1994 with the first mobile game ever Tetris, launched aboard the Hagenuk MT-2000, a phone designed and manufactured in Denmark by the Hagenuk Corporation. At that Tetrismoment, Tetris was already 10 years old and had conquered the world of gaming, coming right from the Soviet Union. The tile-matching puzzle video games requires players to stack tetrominoes (geometric shapes of four square blocks each) while making sure the figures don’t stack to the top of the playing field.

If Snake and Tetris are the first generation of mobile game, the second generation is WAP games. Wireless Application Protocol (WAP) is a standard given to technology to enable mobile device to connect to the internet and by the late 1990’s there was a micro-browser that could run on mobile phones together with a version of the web called UP Link. Nokia, Motorola and Ericsson joined together and with the WAP Forum now called the Open Mobile Alliance, a partnership began which ensured standardization in Europe. When mobile phones and WAP combined together, the basic ecosystem was created that allowed developers to make games and sell them to the willing public.

Technology kept improving to provide better quality games on mobiles; however, it wasn’t until 2007 that the newly introduced iPhone marked the beginning of a new era for mobile gaming.apple-iphone-game This excellent piece of technology worked well and with the launch of the App Store in July 2008, the mobile games industry had a platform that enabled consumers to buy their favorite games directly to their phones via iTunes. This new platform also enabled the developers to sell their games directly to consumers without the hassle of dealing with operators or publishers. With the App Store accepting over 1,000 new apps per day you can download anything that interests you, and gaming titles kept growing exponentially.

With the introduction of the Google Play store with Android games, alongside the success of Apple Store, tens of thousands of new games were published every year, with Angry Birds reaching 17000 daily installation, Candy Crush Saga receiving more than $1.5 million dollars every day. Moreover, you can now play a lot of classics games on mobile version such as Portal, Paper Please, Sonic the HedgeHog, Pac-man.. The ability of mobile technology to simulate games on PC makes the industry even more appealing to a larger audience.

Let’s take a look at the mobile gaming industry in relation to other gaming industries. The mobile gaming industry is an absolute record breaker. With an ever-growing number of smartphone users expected to go over 5 billion in 2018 (considering the world’s population is 7.6 billion), it is no wonder social and casual mobile games win wider audiences. This steady growth is partially stimulated by the influence of the Asian countries, China, South Korea, and Japan. GTAIn contrast to Europe, Asian gamers are more likely to adopt smartphone games, not PCs or consoles. In the past few years, mobile devices have undergone notable changes. Their processors have become more powerful, and RAM sizes have increased at warp speed. This has brought them close to being competitive with PCs, especially when mobiles devices began using the cloud. With the plethora of devices developed, a gamer simply plugs his mobile phone into the docking station connected to a large screen and enjoys the game as if it was launched on a PC. Mobile screens have increased in size and resolution. It has become possible to play games only available on computers a few years ago, for example Grand Theft Auto Vice City.

2012-2021-global-games-market-1200x743The figure above shows that mobile game is on its way to dominate the gaming industry. There are trends on mobile gaming now that make the industry even more friendly towards users. With cutting-edge advancements like Google Daydream and Samsung Gear VR, we can say we will sure see new improvements in the in the space of virtual reality experiences. Due to thrills of live events and activities, today’s mobile games offer much more than just fun and entertainment. Developers nowadays leverage certain live elements of the mobile games to create interest, retention, and loyalty.

Multi-player game development has begun to flourish even more and integration of social activities has become an integral part of modern mobile games. On the left is a picture of me playing Pubg mobile with my friends.PIC Pubg Another trend is offline games that allow players to continue their game sessions even when internet connectivity falters especially during traveling. Below is the image of one of my games playing World Conqueror 2 offline.

game choi vs banOffline game Fruit Ninja has earned the reputation of the most downloaded offline game in Apple store and made $1 million per month. In conclusion, mobile gaming is gaining much wider reach and impact than PC and console games. And all the credit goes to affordable prices, creative graphics, technology-enabled improvements and user-friendly themes.

Source: https://dzone.com/articles/9-trends-that-will-define-2018s-mobile-gaming-outl-1

https://www.mobvista.com/en/blog/mobile-gaming-now-bigger-console-pc-gaming-combined-still-growing-always-changing/

https://www.innovecs.com/ideas-portfolio/mobile-gaming-vs-pc-gaming-tendencies-in-game-industry-development/

An Mai