Game Design Britomart’s Bedroom: Faerie Queen, Book 3, Canto 1, Stanzas 60-66

Britomart’s Bedroom Scene Game Design Remediation:

Overview:

Our character goes into the Castle Joyeous and then see’s the Redcrosse Knight and the 6 Malecasta Knights guarding Britomart’s bedroom. Our PC then hears a scream from inside of Britomart’s Bedroom. Our PC and the Knights run into Britomart’s Bedroom where they find Britomart welding sword with her smock on and Malecasta on the ground wounded. Our PC and the Redcross Knight run to Britomart and the Knights run to Malecasta.

After conversation with Britomart, the six Knights attack our PC, Britomart, and Redcrosse Knight. During the fight Malecasta is no where to be found. Our PC and Redcrosse Knight talk about where Malecasta went. PC asks Britomart and she tells the PC about her secret entrance to her room. Britomart, Malecasta, and PC go through the secret entrance and find Malecasta in Malecasta’s Bedroom where upon entrance she attacks the PC. The PC wins and completes the Mini Quest.

Dialogue:

Britomart’s Bedroom Entrance:

PC: “What is this room that you are guarding?”

Redcrosse Knight: I am guarding Faire Britomart’s Bed Chamber making sure these “Knights” don’t try anything.

PC: Why would they?

Redcrosse Knight: They are Malecasta’s knights you can’t trust them.

Malecasta screams (Sound Effect)

PC: What was that?

Redcrosse Knight: I don’t know. Let’s go!

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Inside Britomart’s Bedroom:

PC: What happened in here?

Britomart: I was sleeping soundly when I heard someone in my room! It was Malecasta and I quickly welded my sword and took care of her.

PC: Oh dear! Are you ok?

Britomart: Of course, I am! But it looks like you and Redcrosse might not be.

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Fight with 6 Knights of Malecasta (Britomart and Redcrosse help)

*After success*

Redcrosse: Well we handled them but where did Malecasta go off to?

PC: I don’t know. Seems like she ran away but no one went through the door we came in.

Redcrosse: I don’t know ask Britomart

Britomart: She must have gained access to my secret passage door.

Go through Secret Door, Down the Hall to Malecasta’s Bed Chamber,

Malecasta Attacks, She is defeated. If not the player can respawn and try again.

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NPCs:

Redcrosse Knight

Britomart

Malecasta

Malecasta’s Six Knights

Quests:

Main Quest- Enter Britomart’s Bedroom/Defeat Malecasta’s Knights:

  • Obtain access to Britomart’s Bedroom
  • Defeat Malecasta’s Knights inside of Britomart’s Bedroom

Objective- Defeat Malecasta’s Knights

 Rewards:

  • Experience Points
  • Collect Loot
  • Access to Britomart’s Secret Passage

 Side Quest- Find Malecasta:

  • Obtain access to Secret Passage Door in Britomart’s Bedroom through conversation with Britomart
  • Go to Malecasta’s Bedroom

 Objective- Defeat Malecasta after finding her in her bedroom

Rewards:

  • Experience Points

Youtube Video of NWN2 Britomart Bedroom Game Module:

 

Amanda T., Nathanial E., and Emily G.

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Team #6 – Merlin’s Cave

~ Jim B. and Kyle O.’s Final Project: [Team 6] Merlin’s Cave Exterior / Merlin’s Cave Interior / Merlin

你们好! Hello, all !

Our team was given the first choice of areas and NPCs for our “Faerie Queene Online” design project. After a short reflection, we decided upon the character of Merlin, as well as his cave.

To begin, we needed to construct the exterior of the cave. The goal was to be as faithful as possible to Spenser and the greater lore of Merlin. As such, Kyle scoured the internet and found the supposed location of Merlin’s cave on a map of England. The result: Merlin is believed to have lived near the ocean in the extreme south-west of England. Therefore, in remediating the cave, we started with an ‘outside’ area and added an ocean to the west (not an easy task). Next, we raised cliffs to the north and east of the player spawn point. A “cave entrance” object finished up the area.

The next order of business was to design the actual interior of Merlin’s cave. From the text, our cave needed to be dark, dreadful, and as scary as possible. There needed to be “Feends” (Spenser’s spelling, not mine) throughout the area, as well as ambient sounds of screams, moans, and metalworking. After fighting past a few Feends, the player would finally reach Merlin’s chamber and be able to converse one-on-one with the famous sorcerer. Feends in the immediate vicinity of Merlin would be non-hostile; Spenser tells us that the wizard’s presence inspires deep fear in his fiendish servants. Using a wonderful program known as Microsoft Paint, I drew up a little blueprint for our humble cave:

merlinscaveinterior

As you can now see, we linked the interior and exterior with “Area Transitions” (that was a pain, lemme tell ya). The non-hostile Feends are building Merlin’s wall (see Spenser). Merlin himself waits in the deepest chamber of the cave. Initially, we wanted to create a Merlin that resembled as closely as possible a certain Vanderbilt English Dept. Chair… unfortunately, we failed in that respect. Our Merlin bears no resemblance whatsoever to said professor.

Merlin the NPC is surrounded by an aura, as well as thunder SFX. Kyle has worked long and hard adding each of these details- the man is a NWN2 Toolset master (as far as I’m concerned anyway, the program refuses to work on my computer). During this time, I busied myself writing the conversation script between Merlin and his player-character visitors. Barring Merlin’s first line, the entire conversation rhymes beautifully! I am most pleased with it. <_<; The wizard’s last line is a little screwy; I ran out of ideas around 3:00am.

And there you have it! Merlin’s (most excellent) Cave. 🙂 Designed by Kyle O. and yours truly, Jim B. Hopefully this was a fun read, it had a picture and everything. 😀

And my apologies to you, Ase. I think this is our last blog. 😦

谢谢! Thank you ! 🙂