After a long week of school, my friends and I would find ourselves at one of our houses and we would turn on the ps3 (or xbox or wii) and play some madden. We would take turns playing each other, one vs. one, the spectator’s yelling what they would have done differently, their approval, their disappointment. When asked Saturday night what we did Friday after school, we would say “we just chilled—played madden.” This was regular. This was cool.
But if one Friday, like usual, my friends and I were at one of our houses and instead of turning on the ps3 (or xbox or wii) I said “lets play World of Warcraft today instead.” I would have received blank stares from half of my friends pretending not to know what WOW was, and “what are we, losers?” from the other half.
There is a unexplained social stigma in my group of friends (and many 19 year olds that I know) of MMORPG’s (massively multiplayer online role playing games.) The spectrum of video games and their “social standing” within my group of friends, with sports and console first person shooters on one end, and MMORPG games on the other, looks like this:
There is an association of MMORPG games and what is considered uncool, or nerdy. I’ve heard comments describing WOW ranging from “only losers play” to “why don’t they want to play in the real world” and “Its the game with magic, right? Are they seven?”
And I always have to wonder what is so different about sport games and FPS games? How many GTA players have ever killed someone and stolen a car? How many Madden players will play in the NFL? How many Halo players will become a cyborg and fight aliens?
There is a trend in the spectrum: as games incorporate more fantasy elements with larger multiplayer options, they slowly creep from the cool end of the spectrum to the nerdy end of the spectrum.
However, not is all lost for us fantasy enthusiasts. More fantasy based movies, novels and games are attracting larger audiences: the Lord of The Rings movie trilogy grossed $2.9 billion world wide, George R.R. Martin’s The Song of Ice and Fire book series was given an “A-” by Entertainment Weekly (very mainstream), has an HBO show based off of it named after the first book, A Game of Thrones, and is sold in the prestigious Rand Bookstore, and World of Warcraft has over 11 million users. Fantasy as a genre is slowly becoming more mainstream and therefore accepted. As this happens, the stigma of MMORPG games will fade and all their players can “just chill” as well.