Podcasting — The Future of News Media

With the increasingly shortening attention span of the average person, the printed newspaper has become the least popular medium for news. News is now transmitted through a variety of different formats — such as television, internet, and video — and you would be hard pressed to find anyone that still reads the morning paper. Hell, I cannot even remember a single time I have read a newspaper throughout the 19 years of my life. The limitations of the printed medium just can’t compare with the affordances of new visual and auditory media. As a result, news media outlets are adapting to the current social climate.

News media outlets such as Vox Media and Vice News have taken advantage of the growing popularity of YouTube by creating informative, infographic videos that incorporate animations, video clips, and graphics with the spoken word to capture the audience’s attention. On the other hand, broadcast companies such as Fox, NBC, and CNN have taken advantage of television broadcasting to disseminate the news and reach broader audiences. These visual mediums have infinitely more potential to capture one’s attention than the small black and white words that fill newspapers.

Just take a look at the video and newspaper below. Which one would you be more likely to read or watch?

new_york_times_frontpage_1914-07-29

The video, right? I agree. There is simply no comparison between the two mediums. With print newspaper, there is just not enough stimuli to compete with these other forms of news. Just like the common idiom states, a picture is worth a thousand words, and there is no way in hell I am going to read a thousand words; so, just show me the picture.

While these mediums do a great job of capturing your attention, they require your complete and undivided attention. People are busy. Most work 9 to 5 jobs, more people than ever commute to work, and a lot don’t have the time nor the energy to engage in these news mediums. So, how can the news be translated in another way to adapt to our busy lifestyles?

Podcasting has emerged as a new, great alternative for consuming the news. It allows for the average person to keep up to date with the news, while performing their routine day-to-day tasks. Depending on the type of job you have, you could be listening to podcasts the entire workday. News media outlets need to take advantage of this emerging medium. With podcasting, news media outlets have the opportunity to be in the ears of the masses for large portions of the day.

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Newspaper The New York Times has taken advantage of this opportunity with its podcast The Daily. They take the most significant current news stories and thoroughly examine them in a condensed 20-40 minutes. This audio format affords them a lot more freedom than print newspapers. For the Blasey-Kavanaugh hearing, they took actual recordings from the hearing, brought in guest speakers who have personal connections with Kavanaugh, and commented on specific key incidents that occurred during the hearing. There is a lot more nuance that can be conveyed in this format.

By listening to the actual hearing itself, a lot more is conveyed than words on a page. You can hear the intonations of their voice and emotions in their speech, and you can form your own opinions based off them. It makes it much more difficult to take out of context, and it holds a much more significant impact when you actually hear the words coming from their source. Podcasting also gives the audience a much more human take on the news. Hearing the reporter’s analysis through his or her voice helps the audience identify the difference between analytical opinions and objective facts.

With that said, podcasting offers an exciting, new alternative to traditional forms of newscasting, yet few news broadcasting companies have begun to utilize it. Podcasting is slowly growing in popularity, while these other forms are quickly declining. These companies need to advance into the future and pick up this growing medium. It is only a matter of time before podcasting becomes a significant component of news media.

https://www.podbean.com/media/share/dir-33yyz-4bc4d9f

https://www.podbean.com/media/player/n7abi-4b59fac-dir?from=share&skin=1&share=1&fonts=Helvetica&download=0&vjs=1&skin=1

*Sorry, I know it’s annoying to click a link, but WordPress is being a butthole and I have been trying to fix it for hours.

Ethan Nguyen

Walking Simulators and the Importance of Narrative

In class on Thursday, one of the complaints that people had towards That Dragon, Cancer was that it wasn’t really a “game;” instead, it was more of an interactive narrative.  They went on to say that, since they were expecting a more gameplay-driven experience, the extreme focus on story and lack of choices that That Dragon, Cancer had left a disappointing taste in their mouths.  However, I would argue that lack of choice is incredibly important to the story.  Furthermore, I would argue that That Dragon, Cancer does count as a game, because the very act of playing serves a purpose and communicates core concepts to the player.

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A scene where gameplay matters.  Source

A major theme of That Dragon, Cancer is the sense of helplessness that Ryan and Amy feel.  At a certain point, they realize that there’s not really anything they can do to save Joel’s life.  While faith (specifically Christian faith) gave the pair a way to cope, by the end of the game they realize that there is nothing they can do.  While it is subtle, much of the gameplay in the game leads you to have the exact same feeling.  The scene shown in the screenshot above is a good example of this.  In it, you play as Joel and eventually a man who died of cancer in the family’s church.  While there is a lot going on in this scene, one thing in particular stands out.  If you are good at fighting the dragon, Cancer, (see what he did there), then you will realize something interesting; no matter how long or how well you play the game, you will eventually succumb to the dragon because the dragon will never die, but stay at 1/2 heart until you eventually die.  What is interesting is that the game is not exactly hard; if you’re good at retro video games (which I am not) and figure out the pattern(which I did not), you can theoretically stay alive and continue fighting indefinitely.  However, if you want to continue the game, you have to give up.

There are many other places where you have to give up in order to continue.  Specific scenes where this is a theme are the Temple of God scene where you have to stop moving to continue and the scene where you play as Ryan and the only way to continue forward is by swimming deeper into the ocean.  These scenes serve to make an important point-moreover, they make you, the player, feel the point in a way you would not from simply hearing the characters describe it.  This is why I consider it, and many other “Walking Simulators” like it, games: because games aren’t just narratives that you affect, they are narratives that affect you in ways that a novel or movie does not have the ability to. Thanks for reading and I hope to hear from you guys in the comments!

Digital Media: Real World Applications

Our class on digital media has covered many topics, a majority of which have been in relation to creative media. In my personal future of nursing, real world application in the workplace for digital media would be limited to simulated anatomy tech and record-keeping; I mean, pagers are still used in many hospitals, so digital media? relevant, but not exactly a major priority. 
 
So instead, I think I’ll focus on a possible thing that I’ve always wanted to do; novel writing.
I know, I know. What am I doing going into nursing if I love writing? Well, something has to pay the bills, right? So that’s that, I’m being practical.
 
Anyway, with everything that we’ve gone over in this class on digital media, I think it’s really vital for any potential writers to realize the power of the various social medias and forms of remediation that exist today. 
 
Obviously getting published is the first step. But after that? The possibilities for remediation and interaction with the digital world are endless.
 
Blogs, videos, all the social networking opportunities . . . it’s all out there, and available for authors to use. Some of them take advantage of it, as I know one of my favorite authors, Brandon Sanderson, keeps his own website updated with the percentages of progress on his books, but others remain hidden. Maybe it’s some misplaced ideas of professionalism, but I wish that authors would interact more with their readers.
 
What it comes down to is that the field of digital media is growing ever faster, and in many different fields, from the creative to the professional, exploring the different avenues available is key to success.  
 
-JKH