As we as a society become more technologically savvy and in turn more attuned to the joy of games, there is room for an all too often overlooked development. Over the years games have become more and more impressive, not just in their creation but in their approach and mechanics. I believe that this could be an opportunity to learn from ourselves and create games that are more accessible by utilizing alternative game mechanics.
In the game “Before Your Eyes,” you play as a boy relaying the memories of his life to the Ferryman. It is a stylistically simplistic storytelling game with a unique spin: the game progresses every time you blink. The implications of this game mechanic story-wise are quite interesting. At first, you go through the slow story of this young boy’s life, blinking in a usual rhythm because everything seems normal at first. That is until the Ferryman sees the boy’s lies and the player discovers the twist of the game. The scenes suddenly become shorter and quicker and your life passes you by with every blink. The story’s most emotional moments are in the most important scenes which most players don’t get to fully experience because they just can’t keep their eyes open long enough.
Cover of “Before Your Eyes” on Steam
“Before Your Eyes” was not only a piece of art, but a marking and reminder of what we are capable of. Gaming mechanics typically involve a keyboard or buttons and a joystick or mouse, but “Before Your Eyes” is not the only game to incorporate an alternative mechanic. There is the simplistically designed Flappy-Bird-esque mobile game “Scream Go Hero” where the player must make noise to move the character, most of the time having to scream to save their avatar from falling. There are games we may not think about immediately, such as kinetic games like “Just Dance.” There are alternative game mechanics within regularly played games, such as the “Don’t Move” mechanic in “Until Dawn” where the controller requires the player to be extremely still while their character is hiding. While many of us might see these games as impressive pieces of art, media, or technology, I believe this could be an opportunity to become more accessible.
Top 10 video games for the visually-impaired according to Lenstore
Just as games have become more diverse, accessibility creates many different images in people’s minds. There are visual and mobility impairments, that can even inhibit someone’s ability to sit in a chair for an extended period of time. With this in mind, a factor important in the accessibility of games is not just the ability to play the game, but the options of games that are playable. I believe this has become even more significant as technology makes its way more and more into settings such as the classroom, the workplace, and the social scene. Alternative mechanics that don’t require the use of fine motor skills such as the one in “Before Your Eyes” could potentially be integrated in ways that would assist those who struggle with such mobility issues even outside of gaming.
– Emily