I was given access to a family computer for 30 minutes a day growing up. At first, when I was really little, I’d spend that time on Starfall and other explicitly education sites. I’d find craft instructions on Enchanted Learning and play browser games on PBSKids. As time went on, I continued to enjoy these sites, but wanted to find something just a little more interactive. It came to me in the form of a fairly new MMO – Roblox. Though it was a few years past its beta stage, it wasn’t nearly as popular as it is today, with 800k users (myself included) joining in 2010 and around 68 million joining in 2022. It was a total game changer for my 7-year-old self. Suddenly, I was immersed in thousands of different games where I could walk around, talk to people, and sharpen my WASD and mouse skills (see Figure 1 for proof).
My favorite types of games were ones where my creativity and imagination could thrive. In the game you see above, players spawn into a giant virtual neighborhood complete with police stations, restaurants, parks, and grocery stores. You can choose an occupation and claim a customizable house and car, then do anything your heart desires, whether that be forming a family with some friends or terrorizing the streets with a monster truck. Additionally, every Roblox user gets to try their hand at customizing their own personal world, and it was this that kickstarted my love for game building. I created secret mountain bases, horse stables, a hot tub, and a gigantic haunted mansion using the Roblox Studio tools.
There were certainly some cons to being on such a giant and populated game as a young child. I was frequently interacting with strangers, and though chat filters were present, they were not very strong. Luckily, I had some sort of Internet awareness from things my parents had said to me, so nothing horrible actually happened, but I know it very well could have. The ever-unchanging toxicity of competitive games was also present. I would get called a “noob” for falling off a platform in an obstacle course game, and then call the next person who did that a “noob.” This toxicity never transferred into real life, which I’m definitely grateful for.
One thing that’s been interesting to witness as the game has evolved was its slow descent into commercialization and monetization. When I first joined, and for years afterwards, there were two currencies in Roblox: Tix and Robux. Tix were free, and you could buy lots of things with them on the marketplace. Robux had to be bought using real money or exchanged with Tix through a currency exchange. This system was great, because you could still buy cool things without having to break the bank. In 2016, though, Roblox got rid of Tix entirely, shifting the game to Robux-only. Additionally, as the game grew, the “vibe” of the site shifted. The two most famous accounts, who would commonly participate in games and provide tutorials, eventually stopped being the biggest celebrities around. There was also a rise in advertisements and pay-to-play functionality within games. These changes didn’t stop Roblox’s popularity from going crazy, though. By 2019, I felt like everyone under the age of 15 had an account, and even my own little brothers were basically addicted.
Of course, with these being the new demographics, I had slowly stopped playing. I would log onto my old account just to see how my favorite games had changed, but would not interact with the community. The summer before coming to Vanderbilt, though, I met three other Vandy students who all still played. They invited me to join their playing group, and we spent hours on Discord calls playing the most popular Roblox games over the summer. It was a great way to make some friends before the school year started, and I still play with them semi-regularly.
Roblox has been a surprisingly consistent part of my life ever since 2010, and I have to applaud its creators for developing such a versatile and timeless game. If you’ve never played before, I would strongly recommend trying it out – there are literally millions of different games to try, ranging from FPS to fashion shows. I look forward to seeing how Roblox evolves in the coming years. Maybe they’ll bring Tix back someday.
– Sophia Piper
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