As an education major at Vanderbilt’s Peabody College of Education and Human Development, I have a particular interest in different ways students can learn. When my class read Ready Player One by Ernest Cline, there were parts of the novel that denoted different ways in which the main character, Wade Watts (avatar Parzival online) learned and studied in a virtual world called the OASIS. What was most interesting is this apparent dichotomy between learning in a physical versus learning in a virtual setting. It appears that the OASIS, as you will soon come to learn in the opening chapter, emphasizes virtual components as the main vehicle of getting really almost anything done. Along with currency and communication being almost completely virtual, the schools seem to be as well. Taking a look at a quote in the beginning of the book,
” I was more or less raised by the OASIS’s interactive educational programs, which any kid could access for free. I spent a big chunk of my childhood hanging out in a virtual-reality simulation of Sesame Street, singing songs with friendly Muppets and playing interactive games that taught me how to walk, talk, add, subtract, read, write, and share,” (Cline 15).”
This quote points out the power of Virtual reality in promoting the healthy social/emotional development of students a an early age. An award winning and in my opinion one of the best, highest quality children’s programs of all time, Jim Henson’s Muppets- Sesame Street- Cline discusses through the main character how certain elementary concepts and lessons on social skills could be learned at a more interactive, much more tailored pace through this use of virtual education. Let’s take a look at a video that relates to this (Video #65 on the list:
After watching this, you may recall Dr. James L Moore III remarking that, “We need schools that are student centered and always factor in the human element.” This is juxtaposed with this idea of virtual learning that is the way of learning and understanding in the OASIS. What is better? Virtual learning to give an extremely tailored learning experiences to almost all students, or more expensive individualized learning, with a physical presence of a teacher?