Admittedly, I am a total newbie when it comes to gaming. Seriously.. I’m the kind of person whose experience with games stops with Mario cart and scoops for my iPhone. So when I jettisoned myself out of reality and into the world of gaming by downloading the game Braid, I was skeptical as to if I would have even the minimal amount of fine motor control to successfully play the game, let alone be able to enjoy it.
Luckily for me, Braid is the kind of game that is totally transformative. I found myself lost in the aesthetic beauty that appeared on the screen as it whisked the hero, Tim, and me to a fictional and imaginative land. It is the very visual appeal of this game that makes all the difference, as well as works in conjunction with the fiction of the game to elevate and transform the narrative.
The backdrop of the game is striking. It’s like being inside one of Monet’s masterpieces. The highly impressionistic setting is important because it lends itself to the creating the element imagination that so many gamers enjoy. I am personally in the camp with the game theorists that believe that the fiction and landscape of the game space are more than just decoration to the game’s rules, but rather are a part of entire gaming experience where form and function come together and help inform one another. I’d like to think that the creator, Jonathan Blow, is too. The game creates a cohesive theme of two-dimensionality within the landscape and the rules of the game that I assume help to enhance the narrative, but I’m not really sure yet. Don’t worry, guys, no spoilers here: it took me many hours and lots of help just to figure out the basics of how to play the game, and I still can’t figure out how to properly utilize the monsters to get more height… However, I assume that when I finally get to the end and have the whole story figured out (I can’t bring myself to read ahead on Wikipedia), this theme of two-dimensionality is going to tie-in some how.
Now, while the visual background to the game is exceedingly exquisite, I can’t get over Tim’s chic and streamlined menswear look. I love how his conservative and prep school-ish ensemble stands in direct opposition of his environment. Where a normal game maker might design a charter’s wardrobe to fit the theme of his surroundings, Tim’s outfit stands in stark contrast of it. However, his navy blazer and khakis don’t pull me out of the game, but rather help me to relate to Tim because he looks just as lost in this game as I feel. But actually, Tim’s outfit gives an ironic sense of realism to a game that plays with the concept of time and looks more like a painting than reality. And with class just starting back, the timing of discovering Tim’s outfit couldn’t be more perfect! With his navy blazer and khakis, he looks so ready to hit the books.
Here, I’ve made this ensemble more ladylike by incorporating my favorite brown leather Christian Louboutin wedges to keep the outfit from looking too masculine. This Brooks Brothers navy wool blazer and white (wrinkle-resistant!) button down and J Crew tailored khakis keep the look true to Tim. Of course, I had to include a braid as a tribute to the game itself. Now that I look the part, maybe I can figure out how to actually win!