In 2009, my mom, an Air Force officer, was stationed in Abu Dhabi, UAE for a year. In all that time, she was not able to see me or my dad in person, except to talk over Skype on occasion. Also while stationed in the UAE, my mom completely maxed out her character in World of Warcraft, a Level 99 dwarf mage, while playing with my dad, a Level 50-something Human Paladin. While working as an intel officer in a foreign country where she did not speak the language, my mom used the MMORPG (multiplayer online role-playing game) platform as a connection to a more familiar world. But even without the company of my dad’s avatar on the screen, she would still venture the world of Azeroth on her pet Griffin (a pet you can only tame once reaching Level 85). Her’s is a story of how our family stayed connected in a difficult time and one that contradicts a common misconception that playing video games alone perpetuates isolating behavior and introvertedness.
A starting page for a dwarf mage in World of Warcraft.
Entering the World of Azeroth
When players start up World of Warcraft, they can create a character of any race and choose to be any class, ranging from a thieving Rogue to a “holier than thou” Paladin. For those that are familiar with Gygax’s Dungeons & Dragons, the aesthetics and character building is fairly similar. Once spawned in Azeroth, the player spends the next ten levels in Exiles Reach. Ten Levels feels like quite a long time, and as someone who has played the game, even the first ten tutorial levels can take quite a while to complete when you include side quests. And all of that is presuming you are playing alone.
For my parents, it was a reprieve and a connection in an exhausting time in our lives. I was still 5 or 6 and my dad was just finishing medical school, to add to the stress. During that time I created a character, or played using my dad’s character, to venture the game’s world with my mom. Trailing behind her avatar, “Keeksnik”, she would tell me what the different colors of health bars meant. Green was an ally, yellow was “be cautious around,” and red was an enemy. While my mom and dad would play together often, this was a moment to connect and learn at a pivotal age, when I, and my mom, would otherwise lose out on a year together.
By spending so much time in the introduction, the game immerses you to its world, and in a way, its “culture.” You learn of the two factions you must choose between at the start of the game: The Horde and The Alliance. All to bring together this intricate world, with a population size that would actually put it in the top ten most populated countries.
A map of the main world within the MMORPG, “Azeroth.”
Emotional Connection and Emergence into a Fictional World
According to MMO Populations, World of Warcraft is ranked number one out of 140 MMOs in terms of player population. Everyday, around 2.5 million users log on to the game and the game itself has around 134 million total players. In other words, the game boasts a subscriber base bigger than the population of Mexico and equivalent to 40% of the current US population (World Population Clock). In 2009, that metric was a lot smaller for my mom, with a little over 10 million players (still bigger than the population of the UAE in 2009, though). Having this world that had the size to boot, made the emergence even more deeply personal.
As Jesper Juul puts it, “Emergence is the primordial game structure,” and this is even more true for an MMORPG, where the “RPG” stands for role-playing game (Juul, 5). This kind of emergence allows for a deeper connection in the game that differs from a connection in a chat forum or even a Skype call. Particularly when playing with other people, the objective of progression and quest-seeking gives players in a duo or party a common cause and topic when the players could be thousands of miles away from each other.
The world of Azeroth fitted comfortably within my mom’s computer, a more familiar world that allowed her to temporarily break from her job and the loneliness of being a world away from us in order to see her loved ones, even if it was just the image of their avatars.
-Emily
Sources:
World of Warcraft Player Count, MMO Populations, https://mmo-population.com/r/wow
World Population Clock, https://www.worldometers.info/world-population/
Juul, Jesper. Half-Real.
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