I would like to begin with an admission: As I write this, I’m listening to the Undertale 5th Anniversary Concert, as I tend to do fairly frequently while doing work. My downloads on Spotify consist primarily of video game soundtracks, including (but not limited to) the entirety of the OMORI and Octopath Traveler OSTs, an album of lo-fi covers of music from the Legend of Zelda, and a playlist titled “game bops” that includes tracks from Hollow Knight, Celeste, Undertale, Deltarune, and others. I learned how to semi-illegally download music into iTunes specifically for the purpose of being able to listen to pieces from the Xenoblade Chronicles 2 soundtrack on repeat until I could notate them by ear.
That was actually several admissions, but in short, I really like video game music, okay?
I obviously enjoy it aesthetically – a lot of the soundtracks I’ve mentioned are simply good music – but there are several ways in which video game music is particularly powerful due to its relationship with gaming. Here are just a few:
Immersion
Several others have discussed immersion and its importance in gaming, so I’ll skip right to the bit about music. Obviously, sound design plays a large role in immersion, since replicating the “soundscape” of an environment is an important part of making a player feel transported into the game world. However, we don’t usually have music playing in the background of our lives, so how does the soundtrack contribute?
Video games, like film, take advantage of our enculturation to immerse us – by using motifs that have historically been used in media to depict certain environments, the composer cues the player to expect that type of environment. For example, jingle bells are well established as an auditory symbol of wintertime, so by incorporating them into a piece of video game soundtrack in a cold, wintery area, the player is further immersed in the winter “vibe”. Similarly, to depict a desert environment, composers will often use instruments such the sitar, guitar, and various percussion instruments. They might also feature pitch bending or non-Western scales. Often, this music doesn’t resemble that of any particular desert-based culture, but because of the film and games industry consistently employing this style for desert environments, it feels natural and immersive.
Emotional Manipulation
Not the bad kind of manipulation! I mean the kind we want in our media, where we feel compelled to emotionally respond to the situations, events, and characters present in a game. It is well-established in the psychological literature that music is deeply intertwined with emotion, although we don’t quite understand how or why. It makes sense, then, that music is frequently utilized in media, particularly film, to provoke certain emotions and experiences. Consider the playful, peaceful character of Howard Shore’s “Concerning Hobbits”, the swashbuckling drama of Klaus Badelt and Hans Zimmer’s “He’s a Pirate”, or the awe evoked by John William’s theme for “Jurassic Park”. These same principles can be applied to the more cinematic elements of games. But what makes game music unique is its role in gameplay and how the player experiences the interactive elements of the game. One study demonstrated this importance by measuring cortisol, a stress hormone, while subjects played a shooter game. When there was music present, the players exhibited a greater stress response. This has implications for immersion – they are physiologically responding to the game events – as well as performance – a healthy amount of stress can be beneficial for attention to and execution of difficult tasks. Music can also augment the emotional payoff of completing a game – in the wake of a dramatic encounter, the ending themes of games in which I was invested frequently bring me to tears.
Narrative and Nostalgia
We don’t always notice it, but the soundtrack of a game can play a major role in the storytelling. Undertale is a classic example of storytelling via music, specifically through the usage of various leitmotifs which represent characters, relationships, and ideas. For example, Toriel and Asgore have similar motives in their battle themes, alluding to their past relationship. Similarly, the themes associated with Flowey and Asriel throughout the game share multiple motives. The events of the game are intertwined with the music, hinting at the underlying story and providing experienced players various “aha!” moments while replaying the game.
A motif can provoke memories from earlier within a game for narrative reasons, but in long-running series of games, motives can also be used to tie together separate games released years, or even decades apart. The Legend of Zelda series features many of the same motives and themes across its various installments, and with great success. For returning players, especially those who may have grown up playing earlier games, these references evoke a great sense of nostalgia and familiarity. Similar to how soundtracks can use enculturation to amplify immersion, they can use established associations between musical themes and characters, locations, or concepts within a game world to set expectations or imply events. For example, Ocarina of Time and Twilight Princess share the location of the Lost Woods. Twilight Princess also borrows the musical theme of the Lost Woods, inducing nostalgia and connecting the two settings. However, the Twilight Princess version is modified to be very different in character – this version is mysterious, and lacking the jaunty playfulness of the original theme. This mirrors the darker, creepier setting of Twilight Princess in general, as well as the fact that the location seems to be largely forgotten and desolate, while its predecessor in Ocarina of Time was populated by the childlike Kokiri. The musical reference therefore is a fun, nostalgic addition for long-time fans, but it also contributes to the overarching story and world in an impactful way.
Video Game Composers Deserve So Much Respect, Y’all
Part of the reason I rave about video game music isn’t just the aesthetics, nor their value to games – in addition to being beautiful and important, game soundtracks are incredibly impressive in scope. Scoring a movie is a lot of work, but it’s ultimately only a 1.5-2 hour runtime. Video games can take anywhere from a few hours to several full days worth of time to complete -many JRPGs have a main story that requires over 60 hours of playtime. OMORI, a relatively short JRPG, has an OST with nearly 180 tracks, totaling almost 4 hours of music. The Final Fantasy VII remake soundtrack is over 8 hours long!
Additionally, games are inherently interactive, so the music can’t be precisely scripted; it has to react to the player’s choices. Oftentimes, different pieces need to blend seamlessly into one another. Octopath Traveler is an excellent example of this, where each protagonist has a unique motif, which is incorporated into a “hype” theme before each boss battle, which then transitions into a unique “transition” clip, which leads into the boss theme itself. It’s incredibly complex on the composing end, but feels effortless for the player, and really adds to the drama of the story.
TL;DR: The soundtrack is an underappreciated aspect of video games that deserves more love! Video composers deserve so much respect and hype, and game studies can and should incorporate music into analyses of immersion, narrative, gameplay, and culture.
-Audrey Scudder
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