Aging in video games always seemed like a weird concept to me. Why would you include something so grounded in real life within your digital world that many use partly as an escapist fantasy. So many of us have experienced or observed the heavy toll that getting older has whether it’s just lower energy or a more serious decline in health. My thoughts after our brief conversation about aging in games has led me to rethink some of my thoughts around aging as well as its potential as an in-game mechanic.
A variety of games feature mechanics that suggest the passage of time. Simulation games such as the sims have been aging characters for a while now and while it isn’t exactly aging in real time the time jumps to different life points such as children becoming teens and teens adults offer a sense of immersion that many crave. Fortunately, for those looking for escapism, the aging mechanic can be turned off.
Other non-simulation games feature mechanics that allude to aging without full committing to the effects of it. Red Dead Redemption 2 and The Witcher 3 both feature in game barber shops where the player can choose new hair and beard styles as well as a quick trim. To provide and extra feeling of immersion, the devs for both games implemented mechanics where the players head and facial hair grow overtime. This level of time passage only effects gameplay on an aesthetic level and just adds more customization features for your characters without effecting players looking for a less realistic time mechanic.

Recently I’ve begun playing Sifu, an indie game released in 2022 by Sloclap studios. The game puts you in the role of a young Kung Fu master seeking revenge for the murder of your father. This requires you to clear rooms full of henchmen with complex chains of attacks. What really makes the game unique is its really interesting use of aging within the game. The enemies in Sifu are challenging so it’s expected that you die a fair amount, fortunately your character has a magical pendent that resurrects them. The catch is that each of these deaths causes you character to grow older with the amount you age growing with each consecutive death. Dying to the same opponent repeatedly sees you character go from 22 to 23 to 25 to 28 etc… The aging Is more than just visual flair. As you grow older your character unlocks new powerful techniques due to the wisdom of aging which allows you to do more damage to your opponents. To balance the benefits of experience, your body becomes frailer, and you have a smaller health pool when fighting your enemies. The real kicker is that when your character ages into his 70s and 80s there is a chance he will die permanently, and the level will restart from the age you first began it at. It’s really cool having a permanent death mechanic that is actually reflective of how real aging works.

I find this a fascinating mechanic as it suggests a life outside of what we see in our gameplay. As our character ages they experience numerous trials and train to become stronger, but these experiences are all implied. I also love the lens through which they portray aging, having it be something positive for the player where they learn and grow but also keeping the harsher realities of getting older. Perhaps this proves that even the mundane and often sad parts of being human can inspire innovative and entertaining gameplay mechanics.
I would love to see someone take the concept even further with maybe a time sensitive aging mechanic that encourages you to beat levels as fast as possible while experiencing a variety of aging consequences in real time. Maybe could explore and do puzzles on other planets and have different rates of aging due to how time passes on other planets.
-Henry








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