What does it mean to complete a video game?
Sure, it can be reaching the end, unlocking the full story, and watching the credits roll. But that’s not what drives me to sink hours and hours into a game. That’s not what always pulls me back in.
The developers do. Or, more specifically, the additional secrets and events the developers fold into a game. My favorite example of this comes from the breakout star of my time in quarantine, and the game that got me through finals last semester: Sorcery! 3.
If you have never heard of the Sorcery! games, they are essentially magical choose your own adventures. Similar to Braid, you are able to rewind the game at any time and test out new choices. In Sorcery 3! you have now wandered beyond the city walls into a desolate wasteland, which you must traverse to challenge a great sorcerer who has destroyed this once fertile land. The sorcerer has seven deadly serpents who inform him of your motions.
You therefore have two goals: to get to the sorcerer as fast as possible to beat his informants and to defeat the serpents. To aid you in these goals you even encounter these strange beacons that seem to take the land back in time…
Ok, simple. You complete the game by getting across the land and killing some snakes. Yet that wasn’t what completing the game meant to me.
The developers always put out challenges for odd experiences you can find in playing each game, but for Sorcery 3! they put out the ultimate challenge: the No Beacons All Serpents run. When they announced it, they didn’t even know if it could be done since the beacons are almost 100% necessary to making it over the mountains.
But it can be. I’ve done it. It took hours, often replaying small sections of the game over and over for the optimal situation. And when all my hard work paid off, that’s when I felt I had completed the game.
Another game I got sucked into during quarantine was Slay the Spire, a game that tricks you about what it means to complete it. Slay the Spire is a turn-based card game where you can play as one of three heroes, each of which has their own game mechanics. You fight your way through three acts, and once you complete them all you can unlock a fourth character.
But wait! What’s this? You complete the acts on all three original characters and you find a new, mysterious fourth act…
And from there, the developers got wild. They created 20 different ascensions, which are run throughs that become progressively harder as you climb harder, culminating in Ascension 20.
I haven’t quite gotten to that point (I’m still battling my way through the first three acts), but I am incredibly excited to try my hand at completing the different ascensions. At first glance, it seems like completing act three is completing the game, but I love how the developers secretly use that as a another starting point. Just when you think you’re done with the game, you’re sucked right back in.
Of course, we could branch off into discussions about MMORPGs that give you other things to complete, such as crafting or raising pets, as well as games like Gone Home that offer hidden achievements that you don’t unlock until you actually do them.
So what does it mean to complete a video game? That definitely depends. But I love having opportunities, created and teased by the developers, to go beyond just the credit roll. I love having challenges and hidden secrets to continue to work towards, continually bringing me back into the worlds of my favorite games.
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