There was a time in the past decade or so when some people believed that playing violent video games, particularly shooters, could lead to later becoming a killer. While, at this point, that theory has been falsified, it is interesting to look into how playing these games is affecting the behavior and development of children, as it is extremely clear through hundreds of studies and experiments that media does have a psychological impact on people of all ages, but especially children. As someone who has a little brother who I have watched grow and change over the years, I think this conversation is extremely relevant concerning this new generation of kids who has always had exposure to specifically handheld media such as iPads, tablets, and mobile phones.
When my brother was about five years old, he started asking to play Fortnite, an online shooter game that gained popularity after being released in 2017. He no doubt heard about it from YouTube videos he watched online and from his friends whose parents had allowed them to play the game, but my mother insisted that he could not play until he was at least 8 years old. On his 8th birthday, he downloaded Fortnite on his playstation. Since then, he has devoted several hundreds of hours to playing the game, eventually getting a Nintendo Switch and being able to play it on the go. It is easy to become desensitized to what one does in the game, particularly due to the lack of blood and guts displayed, making it easier for someone to take the violent acts in stride. The most obvious changes to him came in how he acted when he played the game, growing angry to the point of yelling and hysterics upon losing, being moved to tears and frustration when our family refused to play alongside him in Duo mode, and fighting with my parents about when he could play, for how long, and when he needed to turn it off.
Promotional Image from Fortnite
I also began to notice his desensitization to violence, both while playing the game and in every day interactions. He became much more sinister, often making exclamations while killing other players in the game or as he was hunting them down. He also began to adopt more violent language. For example, I told him one afternoon to get his stuff off the counter because our mother liked for it to be clear when she got home and he replied “yeah, she’d see that and kill herself.” I spent 10 minutes having a conversation with him about why saying something like that was not okay, and the next day he made a comment about killing me because I laughed at him. While things like this might not seem like the biggest deal, it has been a very noticeable change in his behavior before and after adopting this game, as I wasn’t even aware my brother had considered what suicide was until he made that statement. I also think my generation has become particularly desensitized to violent language, with many of us often throwing around “kill myself” on any given day, and while that is particularly problematic, there is something extra concerning about hearing it come out of the mouth of a nine year old.
Beyond just my personal conjecture, there is research to backup the change I have noticed in my brother. According to one 2017 study, “the effects of screen violence on increased aggressive behavior have been reviewed and affirmed by numerous major scientific organizations, including the American Academy of Pediatrics, the American Academy of Child and Adolescent Psychiatry, the American Medical Association, the American Psychiatric Association, the American Psychological Association, the US Surgeon General, the Society for the Psychological Study of Social Issues, and the International Society for Research on Aggression” (Anderson et al 2017). The study went on to discuss what causes aggression and aggressive behavior and how exposure to violent media can increase those triggers, such as “aggressive thoughts, angry feelings, physiologic arousal, hostile appraisals, and aggressive behavior” while decreasing “prosocial behavior (eg, helping others) and empathy” (Anderson et al 2017). Playing video games is an easy trigger for many of these things, as I’ve watched my brother grow incredibly angry and hostile while playing games both toward other players and myself and my family members.
Figure 1 from “Screen Violence and Youth Behavior” Depicting Changes during Video Game Play
Obviously, though, the change in my brother and other children cannot all be attributed to video games, as the study cites violent media, including film and television. In this same time period, my parents have allowed my brother to be exposed to more mature and violent media like Marvel movies, Dune, etc., and these could be having a similar or worse impact on him than the games he plays. Regardless, there has been a change for the worse in the way my brother views death and violence and it is very clear from watching him play a round of Fortnite that it is not helping the situation.
So this leaves the question of what can be done to fix this issue? Expose kids to violent media at an older age? Sit them down and talk to them about the serious implications of the silly games they play? Ultimately, I don’t have the answer and scientists don’t fully either, as keeping children sheltered from all ideas of both real and fictional violence can also be harmful in providing them a false sense of the world. It also is possible to place this pressure on these games, as Fortnite does have a teen rating, but my brother who is not a teen regularly plays the game and it is a known thing that many children are playing the game at all hours of the day. I believe as a society we are growing more and more desensitized to violence, but now it is starting at younger and younger ages due to the prevalence of personal media devices owned by children and it ultimately takes greater awareness for the problem to be addressed and, eventually, solved.
-Sarah Beth
Sources:
- Anderson, Craig A et al. “Screen Violence and Youth Behavior.” Pediatrics vol. 140,Suppl 2
(2017): S142-S147. doi:10.1542/peds.2016-1758T
2. Brockmyer, Jeanne Funk. “Desensitization and Violent Video Games: Mechanisms and
Evidence.” Child and adolescent psychiatric clinics of North America vol. 31,1 (2022):
121-132. doi:10.1016/j.chc.2021.06.005
3. Damour, Lisa. “Parenting the Fortnite Addict.” The New York Times, The New York Times, 30
Apr. 2018, http://www.nytimes.com/2018/04/30/well/family/parenting-the-fortnite-addict.html.








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