Disney and Media (for B8 due on 11/18)

In honor of our brief discussion of Disney during our class today with its relationship to art and media as well as my recent move to invest in the The Walt Disney Company, I wanted to discuss just a few of the many ways Disney advanced in media over the years.



First, let’s take a look at this photo from Steamboat Willie. This was one of the first cartoons ever created by Disney (d23.com). Notice how the drawings are very saturated and the lines rich. This was because, of course, that the company hand to draw every one of their first characters to create an animation on the screen. The music was also very rich and but sharp, with mostly a treble and mono audio output. The actual animation was nothing like today, but still spectacular for its time. One of the more popular scenes of all of cartoons is right above, with mickey stomping his foot while steering a boat.



“Brought to you by, Technicolor”

Soon after, in the latter 1930’s (d23.com), Americans and viewers across the world were able to see the adventures and fantasies created by the Walt Disney Company in color. Providing ric reds and sot blues, this photo from Snow White captures the power of enhancing outlined drawings with rich saturation of color. While the color is not yet advanced, it did allow for less speculation and provided a more unified interpretation of the scenes visuality.




I’ve enlarged this picture to show you the advances in color and cartooning. Here, you can see more vibrant whites and a larger color platform available. While the original snow-white had limited color variances, the Walt Disney Company advanced their media through updating its color palette. Moreover, the animations were advanced in there were examples of “shimmering” crepuscular rays (sun rays) and rolling clouds- an animation technique not available with Snow White and the Seven Dwarfs.

The Virtual School, the Better Choice?

Dr. James L. Moore



As an education major at Vanderbilt’s Peabody College of Education and Human Development, I have a particular interest in different ways students can learn. When my class read Ready Player One by Ernest Cline, there were parts of the novel that denoted different ways in which the main character, Wade Watts (avatar Parzival online) learned and studied in a virtual world called the OASIS. What was most interesting is this apparent dichotomy between learning in a physical versus learning in a virtual setting. It appears that the OASIS, as you will soon come to learn in the opening chapter, emphasizes virtual components as the main vehicle of getting really almost anything done. Along with currency and communication being almost completely virtual, the schools seem to be as well. Taking a look at a quote in the beginning of the book,

” I was more or less raised by the OASIS’s interactive educational programs, which any kid could access for free. I spent a big chunk of my childhood hanging out in a virtual-reality simulation of Sesame Street, singing songs with friendly Muppets and playing interactive games that taught me how to walk, talk, add, subtract, read, write, and share,” (Cline 15).”

This quote points out the power of Virtual reality in promoting the healthy social/emotional development of students a an early age. An award winning and in my opinion one of the best, highest quality children’s programs of all time, Jim Henson’s Muppets- Sesame Street- Cline discusses through the main character how certain elementary concepts and lessons on social skills could be learned at a more interactive, much more tailored pace through this use of virtual education. Let’s take a look at a video that relates to this (Video #65 on the list:

After watching this, you may recall Dr. James L Moore III remarking that, “We need schools that are student centered and always factor in the human element.” This is juxtaposed with this idea of virtual learning that is the way of learning and understanding in the OASIS. What is better? Virtual learning to give an extremely tailored learning experiences to almost all students, or more expensive individualized learning, with a physical presence of a teacher?

Emotionally Practical: That Dragon Cancer

There exists in this game a clear, apparent purpose by the authors/developers to ensure that those of whom are playing this game are given the ability to feel and to express emotion. I argue that it is not the purpose for this game to necessarily be satisfying in a typical FPS or level-up sense, but more so satisfying with regards to wisdom achieved or deeper understandings by the games end.

By just a little bit after the intro/begining, you will see how it already will be sectioned off into the life of the young child, with us eventually landing into the hospital. What was most intriguing by having this setting in a hospital is not necessarily showing or simulating that the parents were in the hospital, but it portrayed this dark ambiance, almost dark and mysterious feeling towards the players of the game. Even more so, one could feel extremley saddened by the juxtaposition of life- the young child- and there that of death- a happenstance that one only hopes to experience years well into adulthood- well into being elderly.

With regards to this newfound wisdom aforementioned in this game, I as a gameplayer was not privy to all of the different happenings goings (sic)  on with regards to dealing with the sickness of cancer. For instance, [below]


one can see that what seems like a race-track game with the kids is actually a way to collect different procedures for dealing with cancer. It listed differnt types of blood-works taken when one collected a token during the race, as well as listed other procedures such as chemotherapy. While I did know of the procedure of chemotherapy, I was not previously aware of all the different types of bloodwork taken while being treated for cancer, therefore, as a gameplayer, my real-world knowledge was increased from playing this particular game.

What was most present though was the emotional forethought put into this game. Let’s take this scence for example [I’ve enlarged it a bit]:


We can see hear the warm colors of the sun contrasted though with the hospital lime green of the Intravaneous fluid attached to the toddler. Specifically, what you can’t see, or hear that is, in here, is the baby’s crying. I remember having to turn down my computer’s volume when the baby cried, because of how loud and rough it was. This certainly was the most emotional part of the game-play- and in particular- made me as a gameplayer more aware of the struggles of taking care of a toddler  while you are in fatigue and exhaustion, on top of the worry for the baby’s well–being itself. \

Certainly, this game brings out the cultural awareness of the dealings with of cancer in the most practical, simulated sense. I would rate this game an 8.5-9/10.

Robert Browning and Tolkien- Dark and Mysterious

robert_browning_sml   In looking at this past week, a large focus was on comparing the video game realm Lord of the Rings Online (LOTRO) to texts such as Tolkien’s Lord of the Rings- Part 1- Fellowship of the Ring a poem by Robert Browning.

Our class focused on Robert Browning’s Poem, “Childe Roland to the Dark Tower Came.” This poem has a particularly dark, almost agrarian style attached to it, referring to many icons that are thought of to be “medieval” of sorts. Specifically, Browning discusses icons such as castles, treasures and the mention of the name Giles- which may be an allusion to Giles Corey- a name that I will get to later in this discussion. Synonymously- in John Ronald Reuel Tolkien’s Fellowship of the Ring, there is discussion of towers and a treasure of some sort with regards to the actual ring.

Looking at stanza three in  Browning’s poem, it reads,

“If at his counsel I should turn aside                                                                                                   Into that ominous tract which, all agree,
Hides the Dark Tower.”

This seems to be describing Roland could not find anyone reliable to count on- and to find someone worthy to be with is as difficult as finding one’s way through a dark tower at night. It seems to point out the struggles that of finding one’s way.

In comparison, looking at Tolkien’s Fellowship of the Ring, he writes,

“The Dark Tower had been rebuilt, it was said. From there the power was spreading far and wide, and away far east and south there were wars and growing fear. Orcs were multiplying again in the mountains.”

What is entailed here lies the discussion of trying to navigate one’s way through the land combined with the unknown brought about from war and unrest- not to mention the mountains that Tolkien describes- creating another barrier, element of mystique.

Looking at stanza 17, Browning writes,

“Giles then, the soul of honour – there he stands
Frank as ten years ago when knighted first,
What honest man should dare (he said) he durst.”




Here lies an allusion of the man Giles Corey. Giles Corey was accused of witchcraft in Salem, MA and was pressed to death by stones. Another dark connotation and entails a discussion of morality and telling the truth, and the consequences that result from not doing so in the eyes of one’s peers.


source: Henry Wadsworth Longfellow, “Giles Corey of Salem Farms,” in . Houghton Mifflin Boston, 1902. Artist John W. Ehninger, 1880, p. 752.

Augmented Reality: The Postmodern Literature?

Photo from: Niantic.com


If you have found this blog, and you have no idea what this could be about, note that I’m in a course that discusses the ideas of the new media and its connection to literature. Don’t worry, you don’t have to be enrolled in the course to understand what I will be discussing. It seems that everywhere we “Go” (yes, that was a pun) there are new ways in which technology has submersed itself into our own lives. It allows us to be involved in both real-world and fictitious experiences. Essentially, it can be used for practical and recreational reasons. What I’m specifically referring to here, and you probably have caught on based on the title, is a relatively new technological innovation called augmented reality. If your not to familiar with what this is, Merriam Webster defines it as, “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera); also :  the technology used to create augmented reality.”

Referring back to the pun earlier, the most common augmented reality around right now is this game called, Pokémon Go. Developed by Niantic. As the definition stated, it pretty much overlays cartoon characters (Pokémon) and one tries to catch the Pokémon with a ball hat the user throws onto the Pokémon. This would be an example of  AR-technology that would be used for recreational purposes.

So what does this say about the way we spend our time. More specifically, I’m discussing how what once was a big book reading world, we now have a very involved technological world. With this new AR invention, does his mean the end for formal literature as we know it. Let’s look at the comparisons. Most books have an exposition, plot and conclusion while video games do as well, including AR. Moreover, books have been a way for anyone to escape to a far away or fictitious land with sometimes  vivid characters. In Pokémon Go, there is the same thing, except a much diminished struggle for the use of imagination. There is still plot and what not, except that not only is it visual, you also have choices. As discussed in our class, this question was brought up: “What choices to we really have when reading a book?” I mean, we could read the book backwards, or read subsections or chapters out of order- but that is really it. This AR experience seems to take it one step further and gives the “reader” (really user) the ability to change the course of the plot by the decisions they make. A regular book does not do that.

It will be interesting to see what the next big interactive technology platform will be. Certainly, we can expect to be even more involved in the plot of whatever comes out next.

Braid, WHY YOU (sic) SO HARD!

I must admit, I don’t play online games very much. The last time I played a “legitimate downloadable game was when I was about 13- a game based on Agatha Christie’s And Then There Were None. Other than that, my extent on gaming are mostly non-fictitious gaming titles, such as the Madden NFL Series. However, I have delved into the world of Halo when I used to play Halo Wars quite often. This game seemed noticeably different right from the start. Fairly quickly, you can tell that there is going to be a puzzle/strategic objective to the game when you find that your main objective is to collect puzzle pieces. Furthermore, once noticed that it’s a puzzle of usual means (putting actual pieces together), you’ll also eventually notice that there are quips here and there that add to the complexity of the game. Being used to just pressing X, Y, A, or B- having to deal with rewinding the game in ORDER to successfully complete each task was certainly not an easy task. In fact, I found that to be one of the more challenging aspects of Braid.

In being such a difficult game, my mind wandered to an academic write-up by Jesper Juul on the topic of what indeed makes up a game. Specifically, I thought of  the part referring to this idea of pleasure versus challenge. What is an appropriate ratio of pleasure, or- in better terms, level of easiness, accessibility and challenge. I mean, I would want a game to be challenging so that there is some worthwhile experience while paying the game, but making one so hard that it, again- at least for me, seemed nearly impossible to complete? That just didn’t seem sensible. Juul wrote, “Playing a game is an activity of improving skills in order to overcome these challenges, and playing a game is therefore fundamentally a learning experience.” I don’t mean to barrage you with quotes are academic jargon, but Juul went on to say that gaming is also a progression. Essentially, a game is needs to be challenging, yes, but not so that there can be no progression, no learning.

I will say that even if you are not an experienced gamer like I am, you may be able to tell that the narrative seems a bit grey. I mean, it’s basically the premise of almost every fantastical game in the history of the world. That is, a man trying to save a princess. You’ll notice there’s more to that- but I won’t give anything away.

Overall, I’m glad this was one of the first games I’ve played, as I’ve appreciated the level of difficulty of how some games could be- something that I think Juuls would appreciate as well.